# Less repetitive mansions

**URL:** <https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799>\
**Category:** The Drawing Board\
**Created:** [May 27, 2017, 9:46pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799 "2017-05-27T21:46:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![dessometrics](https://avatars.discourse-cdn.com/v4/letter/d/f19dbf/32.png) [@dessometrics](https://discourse.cataclysmdda.org/u/dessometrics)\
**Post date:** [May 27, 2017, 9:46pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799/1 "2017-05-27T21:46:20Z")

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how hard would it be to overhaul mansions to be way less repetitive. I feel that options for like locked panic rooms, rooms hidden behind book cases, a garage with sports cars, BDSM room/drug room, bowling alley, ironman style power armor lab, etc would be awesome to stumble across compared to the house made of 6 bathrooms/kitchens/ empty bedrooms.

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [May 27, 2017, 10:15pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799/2 "2017-05-27T22:15:26Z")

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The mansions are made of 9 sections connected to each other. If many versions of each section are made then it might be as simple as adding it to their respective .json file.

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**Author:** ![Dragometh](https://avatars.discourse-cdn.com/v4/letter/d/7993a0/32.png) [@Dragometh](https://discourse.cataclysmdda.org/u/Dragometh)\
**Post date:** [June 1, 2017, 6:17am UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799/3 "2017-06-01T06:17:17Z")

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Maybe something underground, just like the houses have, but with a hidden trigger and on a different level. Something about being able to find armories, labs and the sort with mid-to-end game gear. Or just make the hidden trigger ridiculously hard to find/make it not appear 100% of the time/make difficult(but reasonable) requirements for it to work, like a stat check or skill check(example: calling in a perception check while examining a bookcase to find a book or button that opens the way underground.)

Also, some kind of theme for the mansion would be sweet. I would love to barge in a mansion that actually have vampires living in it.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [June 1, 2017, 9:04pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799/4 "2017-06-01T21:04:48Z")

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The problem with mansions is that they are hardcoded and can’t be directly ported to json because of “corrections”.  
It’s the same problem as with labs: mansions and labs have rooms that are puzzle pieces (jsonable), but the connections between the pieces need hardcoded addition of doors or walls.

It is not trivial to design a “puzzle piece connector interface” for json mapgens. It’s not a hard problem either, but it’s just hard enough to keep the whole thing locked down.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [June 1, 2017, 9:59pm UTC](https://discourse.cataclysmdda.org/t/less-repetitive-mansions/13799/5 "2017-06-01T21:59:12Z")

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There was someone making awesome mansions in the forum. Wasn’t it egomassive? How did that end up?
