# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 1\
**Showing post:** 899

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [July 2, 2015, 4:19pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/899 "2015-07-02T16:19:44Z")

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There’s now a mod that replaces the multitude of real guns with a more “game-like” selection of generic gun types.  
Small fix, the effect where light wakes you up is now based on light at your location instead of global light level, so if you shut yourself in a building away from windows, or with the curtains closed you won’t be woken up at dawn.

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_[View the full topic](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582)._
