# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 1, 2014, 3:13pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/161 "2014-08-01T15:13:00Z")

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On github there’s a milestone tab, we’ll have an open milestone if we’re even thinking about a release, and the number of open issues associated with the milestone tells you how far from release we are. (ignore the date, this is for fun, we don’t do deadlines)

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [August 2, 2014, 8:08am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/162 "2014-08-02T08:08:53Z")

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At the risk of sounding unappreciative… what is the large tent for?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 2, 2014, 8:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/163 "2014-08-02T08:13:56Z")

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Sleeping in? What else would it be for?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 2, 2014, 9:27am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/164 "2014-08-02T09:27:51Z")

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> [@Murphy](#):
>
> At the risk of sounding unappreciative… what is the large tent for?

I imagine having a rainproof shelter that’s not barely big enough to squeeze your rollmat in and lie down? I thought the small one felt really cramped. If you’re gonna be operating from it for a while, makes sense to set up a cooking area, sleeping tile, and otherwise organize a bit.

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**Author:** ![dotASC](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dotasc/32/852_2.png) [@dotASC](https://discourse.cataclysmdda.org/u/dotASC)\
**Post date:** [August 2, 2014, 3:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/165 "2014-08-02T15:43:08Z")

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[quote=“CarrierPrimoris, post:137, topic:5582”]I love the idea of otherworldly features being the loci to strange weather. Perhaps fungal spires could host sporefalls at some point; have your respirators ready (particularly if you happen to be asthmatic)!

This should likely belong in a request thread, but it just occurred to me. How does CDC warning posters strike people? They could act like fliers, requiring examination to read the specifics. Some would be whole, while some could be vandalized. Perhaps they could even give some good advice occasionally, like dealing with parasites or teaching a minor recipe. There could be an NPC quest that involves finding undamaged examples for a collector.

My apologies for that tangent.[/quote]

Chiming in to say that I love both of these ideas! Sporefall, ashfall, slimefall, etc would all be cool features that would also necessitate the character focus on more gear oriented preparations.

I also had the same experience with the weather prioritizing my tailoring skills. I also enjoy that very much.

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [August 3, 2014, 10:33pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/166 "2014-08-03T22:33:31Z")

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Saw a post above about npcs and survivor camps. Do you have to have npcs turned on to see survivor camps? Have not kept up with latest releases, has progress been made on npcs?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 3, 2014, 10:36pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/167 "2014-08-03T22:36:09Z")

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> [@youtoo](#):
>
> Saw a post above about npcs and survivor camps. Do you have to have npcs turned on to see survivor camps? Have not kept up with latest releases, has progress been made on npcs?

The building will be present but you need Static NPCs enabled for it to be populated. I recommend enabling Static NPCs as Acidia’s added a LOT to them–and by extension, to DDA. Random NPCs are still more of a pain than a help, so I’d leave 'em off.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 4, 2014, 3:30am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/168 "2014-08-04T03:30:33Z")

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The culmination of a number of projectile handling changes, now when you fire a gun the bullet will keep going until it either hits something or reaches the effective range of the gun/ammo.  
In technical terms, automatic weapons are now super badass against large groups of enemies, since if there are enough targets in the way, it WILL hit something.

This does apply to turrets as well.

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**Author:** ![Anxiety](https://avatars.discourse-cdn.com/v4/letter/a/67e7ee/32.png) [@Anxiety](https://discourse.cataclysmdda.org/u/Anxiety)\
**Post date:** [August 4, 2014, 3:59am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/169 "2014-08-04T03:59:17Z")

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> [@Kevin Granade](#):
>
> The culmination of a number of projectile handling changes, now when you fire a gun the bullet will keep going until it either hits something or reaches the effective range of the gun/ammo.

I hope some projectiles still stop short by hitting the ground. Dispersion should affect pitch, not just yaw.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 4, 2014, 4:31am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/170 "2014-08-04T04:31:15Z")

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Eventually yes, but that ended up being a pain in the ass to implement, so I put it off.

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**Author:** ![mineforce](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mineforce/32/319_2.png) [@mineforce](https://discourse.cataclysmdda.org/u/mineforce)\
**Post date:** [August 5, 2014, 9:49am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/171 "2014-08-05T09:49:36Z")

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I Cant seem to find the camps anywhere. I even tried searching them with the debug.

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**Author:** ![artisauce](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/artisauce/32/1142_2.png) [@artisauce](https://discourse.cataclysmdda.org/u/artisauce)\
**Post date:** [August 6, 2014, 3:26am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/172 "2014-08-06T03:26:14Z")

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> [@mineforce](#):
>
> I Cant seem to find the camps anywhere. I when tried searching them with the debug.

I found them in the forests, along the road. Their symbols look a lot like the forest itself.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 6, 2014, 6:49am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/173 "2014-08-06T06:49:06Z")

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> [@artisauce](#):
>
> [quote=“mineforce, post:171, topic:5582”]I Cant seem to find the camps anywhere. I when tried searching them with the debug.

I found them in the forests, along the road. Their symbols look a lot like the forest itself.[/quote]

If you’re looking for NPC facilities, that’s a “refugee center”, and they’re rather rare. Fairly large building that shows up on the map as a white grid.

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [August 6, 2014, 10:58pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/174 "2014-08-06T22:58:21Z")

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So, what’s the deal with 'em? Is it just the refugee center, are there others to be tested, perhaps the static ones…?

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [August 7, 2014, 5:36am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/175 "2014-08-07T05:36:10Z")

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There needs to be an option to start there.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [August 7, 2014, 6:19am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/176 "2014-08-07T06:19:27Z")

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> [@Murphy](#):
>
> There needs to be an option to start there.

That’s a great idea!

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [August 8, 2014, 3:52am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/177 "2014-08-08T03:52:41Z")

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> [@Murphy](#):
>
> There needs to be an option to start there.

This. Really any additional starting options would be great.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 8, 2014, 4:09am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/178 "2014-08-08T04:09:20Z")

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I think we can start in houses now…

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**Author:** ![saltmummy626](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saltmummy626/32/300_2.png) [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Post date:** [August 9, 2014, 3:47am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/179 "2014-08-09T03:47:34Z")

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[quote=“Kevin Granade, post:168, topic:5582”]The culmination of a number of projectile handling changes, now when you fire a gun the bullet will keep going until it either hits something or reaches the effective range of the gun/ammo.  
In technical terms, automatic weapons are now super badass against large groups of enemies, since if there are enough targets in the way, it WILL hit something.

This does apply to turrets as well.[/quote]

this, this, this, so much this. are there plans, or has it been implemented, that large rounds can pass through a target and keep going?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 9, 2014, 3:57am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/180 "2014-08-09T03:57:14Z")

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[quote=“saltmummy626, post:179, topic:5582”][quote=“Kevin Granade, post:168, topic:5582”]The culmination of a number of projectile handling changes, now when you fire a gun the bullet will keep going until it either hits something or reaches the effective range of the gun/ammo.  
In technical terms, automatic weapons are now super badass against large groups of enemies, since if there are enough targets in the way, it WILL hit something.

This does apply to turrets as well.[/quote]

this, this, this, so much this. are there plans, or has it been implemented, that large rounds can pass through a target and keep going?[/quote]

Planned for future. That’ll likelly the major draw of the .50BMG.

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