# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Pip](https://avatars.discourse-cdn.com/v4/letter/p/9f8e36/32.png) [@Pip](https://discourse.cataclysmdda.org/u/Pip)\
**Post date:** [July 27, 2014, 12:15pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/141 "2014-07-27T12:15:05Z")

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Found a bandit cabin just now … was met by a “friendly” bandit who greeted me with his double barrel …

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**Author:** ![Sentientdeth](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@Sentientdeth](https://discourse.cataclysmdda.org/u/Sentientdeth)\
**Post date:** [July 27, 2014, 9:06pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/142 "2014-07-27T21:06:48Z")

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Learned the combat style “Brawling” from punching a bunch of z’s dead.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 27, 2014, 10:00pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/143 "2014-07-27T22:00:41Z")

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> [@Sentientdeth](#):
>
> Learned the combat style “Brawling” from punching a bunch of z’s dead.

Brawling’s been around for a little bit, but I gave it some specials last week. Hoping they help you out!

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 28, 2014, 2:49am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/144 "2014-07-28T02:49:54Z")

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Doubleposting for having merged Acidia’s latest: a collection of NPC tweaks, primarily tightening up the barter system. That should put an end to cycling gear back/forth for a profit (unless you’ve barter 10 or so, and at that point, you’ve probably got better things to trade for).

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [July 28, 2014, 5:02am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/145 "2014-07-28T05:02:20Z")

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At Barter 10, I have this mental image of PC staring at the trader holding a flower bud, saying, “Yeah, I bought this from you for $100. Don’t you remember?” before handing it over as the trader almost brainlessly shoves $110 in his direction.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 29, 2014, 1:50am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/146 "2014-07-29T01:50:34Z")

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From the Jenkins you hear a [ding!](https://github.com/CleverRaven/Cataclysm-DDA/pull/8339)

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [July 31, 2014, 4:55am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/147 "2014-07-31T04:55:27Z")

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> [@Kevin Granade](#):
>
> Latest cool feature, surgically remove a zombie’s ability to attack you while it’s downed, then when it revives it follows you around, but can’t attack. Throw a backpack on that sucker.

Kevin, if i liked men and wasn’t already devoted to someone, I would give you the sloppiest blowjob ever for this.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [July 31, 2014, 5:44am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/148 "2014-07-31T05:44:11Z")

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> [@detahramet](#):
>
> [quote=“Kevin Granade, post:140, topic:5582”]Latest cool feature, surgically remove a zombie’s ability to attack you while it’s downed, then when it revives it follows you around, but can’t attack. Throw a backpack on that sucker.

Kevin, if i liked men and wasn’t already devoted to someone, I would give you the sloppiest blowjob ever for this.[/quote]

That would be HuXTUS you’re hypothetically fellating there.

There’s a [Big Tent](https://github.com/CleverRaven/Cataclysm-DDA/pull/8377) and [crafting recipes can now create useful byproducts](https://github.com/CleverRaven/Cataclysm-DDA/pull/8382). Careful with zeds, though, as some of 'em now [wait to rez until you’re Too Close](https://github.com/CleverRaven/Cataclysm-DDA/pull/8371).

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [July 31, 2014, 6:56pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/149 "2014-07-31T18:56:09Z")

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Not sure if anything has been done to the map generation in the latest experimentals, but just lately I seem to be getting really awesome starts! I prefer to be away from any sizeable towns (my town size is set to 3) and in the game I started today, the Evac Shelter had a tiny town with 2 houses, a fire station (which is now my base) and a clothing store nearby. To the west of this is a farm, and there is a FEMA Camp far to the NW, along with another Evac Shelter. Awesome!!!

Also, not sure how long they’ve been in, but I encountered my first Survivor Zombie yesterday! It took me a while to kill him with my Combat Knife, after leading him into a bush… 😉

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [July 31, 2014, 7:15pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/150 "2014-07-31T19:15:54Z")

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It’s called RNG being nice. Don’t dwell on it.

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [July 31, 2014, 8:58pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/151 "2014-07-31T20:58:36Z")

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I’m not sure, if this is really a recent experimental feature, but I encoutered it, and it was awesome:

Survivor Camps.

Plenty of quests, pretty decent interactions with NPCs.  
Unfortunately my adventurer died shortly after, but I did notice, that most of the quest goals where really far away, so I had to scroll for some time on the big map. Maybe that can be reduced a bit.

So, even if it’s an old hat, I reallylike this feature, it just feels right. Keep up the good work.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 1, 2014, 2:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/152 "2014-08-01T02:13:41Z")

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[quote=“Snaaty, post:151, topic:5582”]I’m not sure, if this is really a recent experimental feature, but I encoutered it, and it was awesome:

Survivor Camps.

Plenty of quests, pretty decent interactions with NPCs.  
Unfortunately my adventurer died shortly after, but I did notice, that most of the quest goals where really far away, so I had to scroll for some time on the big map. Maybe that can be reduced a bit.

So, even if it’s an old hat, I reallylike this feature, it just feels right. Keep up the good work.[/quote]

Fairly new, actually. Acidia’s been going at it for some time now, and I’m glad you like xyr work too.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 1, 2014, 5:04am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/153 "2014-08-01T05:04:28Z")

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Oh god, does bloated zombies actually explode with the blood splatter and tainted meat chunks around it? Because I think it does.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 1, 2014, 5:11am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/154 "2014-08-01T05:11:00Z")

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> [@FunsizeNinja123](#):
>
> Oh god, does bloated zombies actually explode with the blood splatter and tainted meat chunks around it? Because I think it does.

Nope, just toxic gas. Didn’t even damage adjacent corpses when I tested.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 1, 2014, 5:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/155 "2014-08-01T05:13:06Z")

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Really? I shot a bloated and the surrounding area with filled with blood and tainted meat. Lemme post an image…

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 1, 2014, 5:15am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/156 "2014-08-01T05:15:45Z")

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> [@FunsizeNinja123](#):
>
> Really? I shot a bloated and the surrounding area with filled with blood and tainted meat. Lemme post an image…

Might have gibbed the poor thing, but that’s not exclusive to bloated zeds.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 1, 2014, 5:20am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/157 "2014-08-01T05:20:55Z")

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Ka… They do indeed blow up in blood. Are you somehow behind?  
 ![](http://i.imgur.com/HRw6Wlo.jpg)

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [August 1, 2014, 5:48am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/158 "2014-08-01T05:48:59Z")

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[quote=“FunsizeNinja123, post:157, topic:5582”]Ka… They do indeed blow up in blood. Are you somehow behind?  
 ![](http://i.imgur.com/HRw6Wlo.jpg)[/quote]

No, as I said, you’re gibbing it–probably has a low threshold. Try using .22 rat-shot or other small-game ammo, and it’ll just pop into gas.

KA101, being a core dev, is unlikely to be behind

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [August 1, 2014, 6:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/159 "2014-08-01T06:13:06Z")

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Mmm. But I was shooting bloaters a few versions ago, doing the exact same damage, and they were just exploding jnto gas without blood. Wevs.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [August 1, 2014, 12:53pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/160 "2014-08-01T12:53:09Z")

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Some great stuff getting done in the experimentals.

A larger tent, for instance.

P.S. Any word on when 0.B will be out?

[Previous page](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582.md?page=7)

[Next page](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582.md?page=9)
