# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [June 20, 2014, 9:21pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/81 "2014-06-20T21:21:18Z")

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I’m noticing floating text comes out of me and my enemies when we hit each other, notifying us of damage done and clothes harmed. Really cool, adds a nice dynamic touch.

…I am looking forward to finding some of these roller blades. 😃

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**Author:** ![Hague](https://avatars.discourse-cdn.com/v4/letter/h/5f9b8f/32.png) [@Hague](https://discourse.cataclysmdda.org/u/Hague)\
**Post date:** [June 22, 2014, 9:47pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/82 "2014-06-22T21:47:55Z")

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Whomever added the gold dental grill, you’re my hero.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 22, 2014, 9:49pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/83 "2014-06-22T21:49:08Z")

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There’s a diamond one as well.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 25, 2014, 8:08pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/84 "2014-06-25T20:08:08Z")

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Oooohhmmmm…

We’re almost up to revision numba 1700.  
HOLLA!

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**Author:** ![bubbadoo14](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bubbadoo14/32/2716_2.png) [@bubbadoo14](https://discourse.cataclysmdda.org/u/bubbadoo14)\
**Post date:** [June 26, 2014, 5:56am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/85 "2014-06-26T05:56:09Z")

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[quote=“Slax, post:84, topic:5582”]Oooohhmmmm…

We’re almost up to revision numba 1700.  
HOLLA![/quote]  
spoilered obnoxious gif -kevin

![](http://cloud-3.steampowered.com/ugc/1099165290167027905/5039C859D8E562031808A0008FB4C9E6A03EAED4/)

EDIT: Sorry I hadn’t looked at this thread in awhile, thanks kevin for spoiling my picture.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [June 26, 2014, 7:57am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/86 "2014-06-26T07:57:20Z")

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Bubba, can you remove the gif or spoiler it? It’s making me motion-sick.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 26, 2014, 9:04am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/87 "2014-06-26T09:04:31Z")

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> [@Zireael](#):
>
> Bubba, can you remove the gif or spoiler it? It’s making me motion-sick.

Thanks for that. It’s enough to trigger photosensitive seizures, I’d imagine, so spoiler with a flashing/epilepsy warning would be very appreciated.

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**Author:** ![Womble](https://avatars.discourse-cdn.com/v4/letter/w/f4b2a3/32.png) [@Womble](https://discourse.cataclysmdda.org/u/Womble)\
**Post date:** [June 26, 2014, 11:16am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/88 "2014-06-26T11:16:27Z")

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> [@KA101](#):
>
> I just merged some [rollerblades](https://github.com/CleverRaven/Cataclysm-DDA/pull/8013). When properly fitted, they double movement speed on flat terrain but make non-flat terrain take half again as much time. Just be careful dodging with 'em on, OK?

Having tried them out, I love the rollerblades and will wear nothing else (unless there are “survivor skates” to make). They might actually make the game too easy as cotton sewables - maybe total plastic would be more balanced?

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 26, 2014, 1:15pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/89 "2014-06-26T13:15:06Z")

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"Fighting on wheels is hard!"  
INDEED D:

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 26, 2014, 9:17pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/90 "2014-06-26T21:17:20Z")

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> [@Womble](#):
>
> [quote=“KA101, post:79, topic:5582”]I just merged some [rollerblades](https://github.com/CleverRaven/Cataclysm-DDA/pull/8013). When properly fitted, they double movement speed on flat terrain but make non-flat terrain take half again as much time. Just be careful dodging with 'em on, OK?

Having tried them out, I love the rollerblades and will wear nothing else (unless there are “survivor skates” to make). They might actually make the game too easy as cotton sewables - maybe total plastic would be more balanced?[/quote]

One thing we should do is make a separate terrain-tracker for 100-move-cost terrain that’s not grass or dirt. Rollerblades currently work just as well on turf as they do on tarmac, and that’s probably unrealistic.

KA101 has never been able to skate effectively IRL. Ice, wheels, board, boots, wev.

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**Author:** ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)\
**Post date:** [June 28, 2014, 3:01pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/91 "2014-06-28T15:01:14Z")

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You might also think about reducing the speed bonus. Twice the speed seems a little extreme to me for one item, even when it has drawbacks.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 28, 2014, 4:31pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/92 "2014-06-28T16:31:08Z")

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> [@Nighthawk](#):
>
> You might also think about reducing the speed bonus. Twice the speed seems a little extreme to me for one item, even when it has drawbacks.

True, though I can jog IRL faster than I do in DDA so it’s a wash IMO. Check again, now that we’ve got more realistic terrain-handling, and see what you think!

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 28, 2014, 9:27pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/93 "2014-06-28T21:27:55Z")

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Vibrator, good feeling.  
That is all.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 29, 2014, 1:59am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/94 "2014-06-29T01:59:36Z")

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RC cars, with RC explosives strapped to them.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 29, 2014, 2:15am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/95 "2014-06-29T02:15:38Z")

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Ha! That’s adorable.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [June 29, 2014, 1:00pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/96 "2014-06-29T13:00:42Z")

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Wow Rc car 😮

All so I LOL when I see vibrator LOL

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 29, 2014, 8:26pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/97 "2014-06-29T20:26:22Z")

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So activating a lighter now is like actually lighting a lighter, giving you light and then you have to activate it again to light something.

I had a lit lighter in my pocket and I was wondering why MY NIGHT RAIDS WERE NOT WORKING BLEH

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 29, 2014, 9:35pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/98 "2014-06-29T21:35:52Z")

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[quote=“FunsizeNinja123, post:97, topic:5582”]So activating a lighter now is like actually lighting a lighter, giving you light and then you have to activate it again to light something.

I had a lit lighter in my pocket and I was wondering why MY NIGHT RAIDS WERE NOT WORKING BLEH[/quote]

The refillable kicks in as needed (firestarting/using drugs) if you don’t light it. Just doesn’t throw light and can’t be thrown as a flaming shot.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 29, 2014, 9:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/99 "2014-06-29T21:43:27Z")

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Well, it was a refillable, and I’ve never used a refillable lighter before because it just seemed so… inferior to a regular lighter.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 29, 2014, 9:59pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/100 "2014-06-29T21:59:05Z")

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> [@FunsizeNinja123](#):
>
> Well, it was a refillable, and I’ve never used a refillable lighter before because it just seemed so… inferior to a regular lighter.

Half the capacity, yeah. I’m from Pennsylvania and the Zippo museum/plant is in Bradford, so I’m irrationally fond of 'em. 😉

(How can you not love the guarantee? Send 'em your nonfunctioning Zippo and they’ll repair or replace. No matter what happened to it. Examples: ran over by airplane, chewed up by cocker spaniel, “it got mixed in with a 10,000 ton press and will no longer serve me efficiently”.)

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