# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 17

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 5, 2014, 12:47am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/321 "2014-10-05T00:47:40Z")

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> [@Lenney8](#):
>
> I noticed in the martialarts json that there is a bionic based martial art. Is there a way to learn this in game yet?

The Close Quarters Battle CBM.

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**Author:** ![Lenney8](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lenney8/32/7748_2.png) [@Lenney8](https://discourse.cataclysmdda.org/u/Lenney8)\
**Post date:** [October 5, 2014, 2:08am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/322 "2014-10-05T02:08:30Z")

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I swear to god I didn’t see that when looking through the bionics json. Thanks tho

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [October 5, 2014, 9:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/323 "2014-10-05T09:13:53Z")

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You can now craft heating elements from copper wire.

Convenience ftw.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [October 6, 2014, 11:27am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/324 "2014-10-06T11:27:26Z")

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i have seen a grocery store with a shopping cart lot. Realy like how we get to see more differentiated architecture.

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**Author:** ![ArcanErasmus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/arcanerasmus/32/1152_2.png) [@ArcanErasmus](https://discourse.cataclysmdda.org/u/ArcanErasmus)\
**Post date:** [October 6, 2014, 4:35pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/325 "2014-10-06T16:35:39Z")

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It would be sweet to see carts able to semi-stack if empty, but I feel like it would be a ton of work for insignificant gain.

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [October 6, 2014, 11:31pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/326 "2014-10-06T23:31:07Z")

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I’m enjoying the new Sorcerer profession.  
I’m trying to base my combat around that entirely.  
Even manage to kill an asshole Spec-Op Zed  
WITH FINGER LAZARZZAZAZAZZAZZZZZZZZZZZZZZ

Also is mycas in yet?

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 7, 2014, 12:27am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/327 "2014-10-07T00:27:44Z")

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> [@detahramet](#):
>
> Also is mycas in yet?

Has been, but I’m pretty unsure of the details. It doesn’t seem to be like any other mutation line. I like it.

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**Author:** ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Post date:** [October 7, 2014, 12:53am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/328 "2014-10-07T00:53:59Z")

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A new(ish?) thing I’ve noticed is that survivor’s maps and the like aren’t consumed on use anymore. I’m not sure if that’s intentional though…?

An unrelated new thing I like is that perishable food items are colour-coded by ‘freshness’ now; that’s handy.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 7, 2014, 1:09am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/329 "2014-10-07T01:09:31Z")

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mycus is in, actually doing anything with it is rather… involved.

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**Author:** ![saltmummy626](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saltmummy626/32/300_2.png) [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Post date:** [October 7, 2014, 4:32am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/330 "2014-10-07T04:32:52Z")

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> [@ArcanErasmus](#):
>
> It would be sweet to see carts able to semi-stack if empty, but I feel like it would be a ton of work for insignificant gain.

Having had to do this for a living for three years, I can confirm that it is a massive hassle for almost no gain at all.

I am greatly appreciating a bunch of the small stuff. it was integrated awhile ago, but the new fruit trees are really nice.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 9, 2014, 1:26am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/331 "2014-10-09T01:26:45Z")

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See [http://smf.cataclysmdda.com/index.php?topic=7975.0](http://smf.cataclysmdda.com/index.php?topic=7975.0) for mycus discussion.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 9, 2014, 6:14am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/332 "2014-10-09T06:14:00Z")

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Recently merged a monattack enhancement: i2amroy with the creativity. Now critters can have multiple special attacks without resorting to the “call other attacks” crap I had to pull with the tankbot and the chicken walker. (So feral hunters bite now, for starters, as do most other zeds.)

Kevin made dragging things make more sense, and fruit trees/shrubs now track their harvest date and re-fruit next year.

Piles of bugfixery, too.

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**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [October 9, 2014, 3:16pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/333 "2014-10-09T15:16:59Z")

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[quote=“KA101, post:332, topic:5582”]Recently merged a monattack enhancement: i2amroy with the creativity. Now critters can have multiple special attacks without resorting to the “call other attacks” crap I had to pull with the tankbot and the chicken walker. (So feral hunters bite now, for starters, as do most other zeds.)

Kevin made dragging things make more sense, and fruit trees/shrubs now track their harvest date and re-fruit next year.

Piles of bugfixery, too.[/quote]  
Just got bit by a zombie hunter, can confirm. What were the changes with dragging? I pushed a couple benches lockers and shopping carts around and found no difference, unless it was regarding speed while dragging?

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 9, 2014, 3:21pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/334 "2014-10-09T15:21:10Z")

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Maybe dragging is more realistic regarding strength now?

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<div class="post-metadata">

**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [October 9, 2014, 3:26pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/335 "2014-10-09T15:26:43Z")

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> [@FrankyPlaysGames](#):
>
> [quote=“TheFlame52, post:334, topic:5582”]Maybe dragging is more realistic regarding strength now?

I had 8 strength and pulled a locker without straining myself, so that might be it.[/quote]  
Whoops, I was using the wrong version testing it again. With 8 strength I couldn’t even move it.

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<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 9, 2014, 3:41pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/336 "2014-10-09T15:41:42Z")

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It adds the weight of the items in the furniture into the strength requirement, and I capped how heavy it could be before you just couldn’t budge it.

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**Author:** ![Sunflash](https://avatars.discourse-cdn.com/v4/letter/s/aeb1de/32.png) [@Sunflash](https://discourse.cataclysmdda.org/u/Sunflash)\
**Post date:** [October 9, 2014, 3:45pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/337 "2014-10-09T15:45:20Z")

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…Are the various ‘roguelike’ class professions supposed to have a point cost of 0?

Seems kinda…overpowered…

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<div class="post-metadata">

**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [October 9, 2014, 3:47pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/338 "2014-10-09T15:47:03Z")

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> [@Kevin Granade](#):
>
> It adds the weight of the items in the furniture into the strength requirement, and I capped how heavy it could be before you just couldn’t budge it.

Ah, does it also go based off the required ingredients? So if it takes 3 planks to make a cupboard and those 3 planks weigh 20 pounds all together, will the cupboard weigh 20 pounds empty? I’m sure weight doesn’t work like that in Cata, but it was just an example.  
My 8 strength character could not even budge an empty locker, this changes a lot. Usually I can run through houses with hordes behind me and feel safe using furniture to slow them down, but now that seems like less of an option.

[quote=“Sunflash, post:337, topic:5582”]…Are the various ‘roguelike’ class professions supposed to have a point cost of 0?

Seems kinda…overpowered…[/quote]  
Very overpowered, Ranger and Rogue are so fun to play, and I think it’s better to play them RP style. Makes me think of Evil Dead 3, where he goes back in time, but reversed.  
At least they’re mods, so you don’t need to play with them.

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<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [October 9, 2014, 3:58pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/339 "2014-10-09T15:58:42Z")

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By items in the furniture I mean things like rifles in a locker.  
Not sure why you can’t budge a locker anymore, if you can’t budge it now, it should have taken you a minute or more per step to move it previously.

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<div class="post-metadata">

**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [October 9, 2014, 4:23pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/340 "2014-10-09T16:23:25Z")

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[quote=“Kevin Granade, post:339, topic:5582”]By items in the furniture I mean things like rifles in a locker.  
Not sure why you can’t budge a locker anymore, if you can’t budge it now, it should have taken you a minute or more per step to move it previously.[/quote]  
Ah, I assumed that to be the case.  
 ![](http://i.imgur.com/J7jL8yn.png)

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