# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 16

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 29, 2014, 7:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/301 "2014-09-29T07:13:47Z")

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[quote=“infectedmochi, post:300, topic:5582”]Technically not a feature in the experimental right now, it’s still a PR.

In short, fungal mutation category.

Just staged to CR. I expect it to merge in the next 24-48 hours.

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**Author:** ![Krazy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krazy/32/1149_2.png) [@Krazy](https://discourse.cataclysmdda.org/u/Krazy)\
**Post date:** [September 29, 2014, 12:31pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/302 "2014-09-29T12:31:18Z")

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On the overmap you can now mark places as “(E)xplored”, which grays out the tile when overlays or blinking are enabled. The tiles still show up as normal on the mini map. This should make it easier to keep track of places you’ve cleared out.

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**Author:** ![ID404-NotFound](https://avatars.discourse-cdn.com/v4/letter/i/f6c823/32.png) [@ID404-NotFound](https://discourse.cataclysmdda.org/u/ID404-NotFound)\
**Post date:** [September 29, 2014, 2:27pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/303 "2014-09-29T14:27:19Z")

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> [@Krazy](#):
>
> On the overmap you can now mark places as “(E)xplored”, which grays out the tile when overlays or blinking are enabled. The tiles still show up as normal on the mini map. This should make it easier to keep track of places you’ve cleared out.

holy damn that’s a good one. Now I just need something to help with mapping out labs (instead of pen and paper route)

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [September 29, 2014, 3:22pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/304 "2014-09-29T15:22:03Z")

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I eagerly await Mycus. Marloss Man Reborn stands in limbo, not in one world or another. When Mycus arrives, he will step forth into the new frontier, bringing with him the greatest treasures of the world before.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [September 29, 2014, 3:27pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/305 "2014-09-29T15:27:51Z")

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Damn the last fungal bloom i found was murdered by an army of hostile dragonflys that followed me through the mycusfrom a swamp(they killed the fungal spire).  
i layed it to rest together with the dragonflys with a well placed nuke … what a wasted nuke(a spire that can not last against some dragonflys isn t worth existing anyways)

I noticed the complete absence of fungaloids there though… have theybeen removed? (seen some other fungal structures though)

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**Author:** ![Krazy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krazy/32/1149_2.png) [@Krazy](https://discourse.cataclysmdda.org/u/Krazy)\
**Post date:** [September 30, 2014, 4:07am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/306 "2014-09-30T04:07:39Z")

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> [@ID404-NotFound](#):
>
> holy damn that’s a good one. Now I just need something to help with mapping out labs (instead of pen and paper route)

Honestly, I’m a little surprised something like this hadn’t made its way into the game yet. I’m really just glad at least one other person will be using it. That makes a lazy weekend morning well-spent in my books. 😛

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**Author:** ![BigLie](https://avatars.discourse-cdn.com/v4/letter/b/f14d63/32.png) [@BigLie](https://discourse.cataclysmdda.org/u/BigLie)\
**Post date:** [September 30, 2014, 6:41pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/307 "2014-09-30T18:41:39Z")

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> [@Krazy](#):
>
> [quote=“ID404-NotFound, post:303, topic:5582”]holy damn that’s a good one. Now I just need something to help with mapping out labs (instead of pen and paper route)

Honestly, I’m a little surprised something like this hadn’t made its way into the game yet. I’m really just glad at least one other person will be using it. That makes a lazy weekend morning well-spent in my books. :P[/quote]

At least two, lad. That’s a useful feature you’ve made.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 3, 2014, 12:08am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/308 "2014-10-03T00:08:27Z")

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KA101 - Please tell us the second you merge Mycus. MARLOSS MAN MUST KNOW

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 3, 2014, 12:12am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/309 "2014-10-03T00:12:05Z")

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> [@TheFlame52](#):
>
> KA101 - Please tell us the second you merge Mycus. MARLOSS MAN MUST KNOW

I’m the author, so can’t personally merge it. (I could, but that would be Cheating.) The last fix got missed last night because Kevin got delayed. It’s awaiting merge now.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [October 3, 2014, 9:16pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/310 "2014-10-03T21:16:35Z")

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So, when you reload something like a double barrel shotgun or a revolver, the shells don’t automatically fire out from your gun when you shoot. Now it comes out when you reload! I don’t know how long this has been in, but I love whoever did it!

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [October 3, 2014, 9:31pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/311 "2014-10-03T21:31:01Z")

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Is it merged yet?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 3, 2014, 10:30pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/312 "2014-10-03T22:30:26Z")

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> [@detahramet](#):
>
> Is it merged yet?

Kevin took quite a lot of time to make sure it was running right–at significant personal inconvenience–before merging it last night. I’ll me merging some more stuff shortly, so no need to rush.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 3, 2014, 10:39pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/313 "2014-10-03T22:39:39Z")

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> [@KA101](#):
>
> [quote=“detahramet, post:311, topic:5582”]Is it merged yet?

Kevin took quite a lot of time to make sure it was running right–at significant personal inconvenience–before merging it last night. I’ll me merging some more stuff shortly, so no need to rush.[/quote]  
eheheehaehhaahaaaHEAHAHHEHEHAAAAAHEEEEEEEEEEEEIEJ;GOISRKNSZDHFG;SZHNZFG;STHRNG

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**Author:** ![123456789](https://avatars.discourse-cdn.com/v4/letter/1/bcef8e/32.png) [@123456789](https://discourse.cataclysmdda.org/u/123456789)\
**Post date:** [October 4, 2014, 1:47am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/314 "2014-10-04T01:47:06Z")

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What is Marloss man? What is the new mutation thing?

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [October 4, 2014, 1:51am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/315 "2014-10-04T01:51:42Z")

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> [@123456789](#):
>
> What is Marloss man?

Nothing. Unimportant. I’m not being sarcastic this time.

> [@123456789](#):
>
> What is the new mutation thing?

Mycus.

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [October 4, 2014, 1:55am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/316 "2014-10-04T01:55:55Z")

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Peeking at the commit logs show that Mycus mutations are already in; though the comment says it’s a WIP. I see several mutations available, dreams, items, etc.

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [October 4, 2014, 3:24am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/317 "2014-10-04T03:24:23Z")

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> [@KA101](#):
>
> [quote=“detahramet, post:311, topic:5582”]Is it merged yet?

Kevin took quite a lot of time to make sure it was running right–at significant personal inconvenience–before merging it last night. I’ll me merging some more stuff shortly, so no need to rush.[/quote]  
mergemergemergemergemergemergemergemergemergemergemergeajk;afjk;dagrkjl;ag hjk;jimergeakfhhalfkhmergeajkhfkahjkmerge

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [October 4, 2014, 4:20am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/318 "2014-10-04T04:20:07Z")

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> [@Blaze](#):
>
> Peeking at the commit logs show that Mycus mutations are already in; though the comment says it’s a WIP. I see several mutations available, dreams, items, etc.

I tend to work in multiple commits, and do so with the PR open, so folks can come over and read it. Notice & comment, and all that. (For some reason, very few folks ever seem to engage the details, though.)

This project came in two separate PRs, as I recall: one for the fungus/marloss infrastructural stuff, and another for the Mycus mutcat proper. I’m sure I filed a few WIP commits during the process.

Biggest holdup to the rest of the vision is targeting and working out how best to handle the architectural aspects. I’m thinking locked recipes might be the way to go.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [October 4, 2014, 5:24pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/319 "2014-10-04T17:24:18Z")

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> [@123456789](#):
>
> What is Marloss man? What is the new mutation thing?

Marloss Man is my character. The new mutation line is Mycus.

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**Author:** ![Lenney8](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lenney8/32/7748_2.png) [@Lenney8](https://discourse.cataclysmdda.org/u/Lenney8)\
**Post date:** [October 5, 2014, 12:46am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/320 "2014-10-05T00:46:50Z")

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I noticed in the martialarts json that there is a bionic based martial art. Is there a way to learn this in game yet?

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