# Latest experimental features

**URL:** <https://discourse.cataclysmdda.org/t/latest-experimental-features/5582>\
**Category:** Announcements\
**Created:** [March 24, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582 "2014-03-24T20:43:36Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [September 3, 2014, 7:31am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/221 "2014-09-03T07:31:09Z")

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Okay, I didn’t really check with the butcher quality. Is higher better than lower? Also , some of the tools seem to have negative values (experimental 2018, IIRC).

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 3, 2014, 8:13am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/222 "2014-09-03T08:13:56Z")

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BeigeSand came through with an [update to scenarios](https://github.com/CleverRaven/Cataclysm-DDA/pull/8798), Kevin [fixed armor and armor-penetration calculations](https://github.com/CleverRaven/Cataclysm-DDA/pull/8796), the [examination crash](https://github.com/CleverRaven/Cataclysm-DDA/pull/8794) and [vehicle failures](https://github.com/CleverRaven/Cataclysm-DDA/pull/8797) from the pickup overhaul appear fixed thanks to i2amroy, [BevapDin cleaned up the ratty-lookin’ recipe overflow](https://github.com/CleverRaven/Cataclysm-DDA/pull/8788), and Rivet’s publicized her [pine PR](https://github.com/CleverRaven/Cataclysm-DDA/pull/8781) in the Lab.

Been a pretty routine day in the M&A end of things here in DDA dev.

> [@Snaaty](#):
>
> Okay, I didn’t really check with the butcher quality. Is higher better than lower? Also , some of the tools seem to have negative values (experimental 2018, IIRC).

Higher quality is indeed better. Butchering was always a bit Wonky that way: negative butchering means that it can butcher, but it’s Lousy at it and you’re gonna be longer than you would with a proper tool.

Oh, and, yeah, [crates can now be resealed](https://github.com/CleverRaven/Cataclysm-DDA/pull/8785) against thieving Random NPCs, and I just merged [fencing gear](https://github.com/CleverRaven/Cataclysm-DDA/pull/8713), as I recall. Go Snaaty!

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 3, 2014, 3:46pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/223 "2014-09-03T15:46:05Z")

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> [@KA101](#):
>
> Kevin [fixed armor and armor-penetration calculations](https://github.com/CleverRaven/Cataclysm-DDA/pull/8796)

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [September 3, 2014, 6:08pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/224 "2014-09-03T18:08:13Z")

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> [@Kevin Granade](#):
>
> [quote=“KA101, post:222, topic:5582”]Kevin [fixed armor and armor-penetration calculations](https://github.com/CleverRaven/Cataclysm-DDA/pull/8796)

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]

_cue happy dance_ no more 1HKO from turrets

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [September 3, 2014, 6:49pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/225 "2014-09-03T18:49:49Z")

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> [@Kevin Granade](#):
>
> [quote=“KA101, post:222, topic:5582”]Kevin [fixed armor and armor-penetration calculations](https://github.com/CleverRaven/Cataclysm-DDA/pull/8796)

To be clear, I’m 99% sure I fixed the source of the “turrets/children/squirrels occasionally bypass power armor” issue that’s plagued us for a long time now. After the fix I spawned 7 turrets in a row and stood next to them until they ran out of ammo without taking any damage in basic power armor.[/quote]

Wait- what?  
Squirrels?  
How the fuck did that come around?

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 3, 2014, 7:57pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/226 "2014-09-03T19:57:57Z")

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It was a simple one-off error. The armor had a protection value from 0-99, but the roll that was being made was from 0-100 as I understand it. As such there was always that slim chance that whatever it was would roll a perfect 100 and get through your defenses. Turrets were just better at it since they fire multiple shots.

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**Author:** ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)\
**Post date:** [September 3, 2014, 8:46pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/227 "2014-09-03T20:46:09Z")

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A simple solution solves an age-old problem. 🙂

I’m looking forward to this release so hard it’s starting to hurt.

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**Author:** ![sagethor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sagethor/32/347_2.png) [@sagethor](https://discourse.cataclysmdda.org/u/sagethor)\
**Post date:** [September 3, 2014, 10:32pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/228 "2014-09-03T22:32:05Z")

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Nab the latest experimental. It’s not too crashy, and less buggy than 0.A! 🙂

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [September 3, 2014, 10:40pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/229 "2014-09-03T22:40:48Z")

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> [@sagethor](#):
>
> Nab the latest experimental. It’s not too crashy, and less buggy than 0.A! 🙂

Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.

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**Author:** ![sagethor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sagethor/32/347_2.png) [@sagethor](https://discourse.cataclysmdda.org/u/sagethor)\
**Post date:** [September 3, 2014, 11:31pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/230 "2014-09-03T23:31:47Z")

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Oh derp. I completely missed that fact; I’ve only been using advanced inventory for vehicle containers. xD

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 4, 2014, 1:23am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/231 "2014-09-04T01:23:05Z")

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> [@jimboblordofeskimos](#):
>
> [quote=“sagethor, post:228, topic:5582”]Nab the latest experimental. It’s not too crashy, and less buggy than 0.A! 🙂

Very latest you have to use advanced inventory to pick stuff up out of car trunks, little annoying, better to wait a day or 2.[/quote]  
Fix for that just went into the experiemental, I accidentally broke it while fixing the previous examine crash. 😛

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [September 6, 2014, 1:27am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/232 "2014-09-06T01:27:55Z")

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Just don’t make cars run on Cpp, please. 😛

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 7, 2014, 7:43am UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/233 "2014-09-07T07:43:37Z")

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Any future general questions in this thread will be deleted without comment. This thread is for announcing new features.

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**Author:** ![Ishindri](https://avatars.discourse-cdn.com/v4/letter/i/df705f/32.png) [@Ishindri](https://discourse.cataclysmdda.org/u/Ishindri)\
**Post date:** [September 7, 2014, 1:12pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/234 "2014-09-07T13:12:22Z")

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I don’t believe it’s been mentioned, but a month ago HuXTUS added some [new electronics](https://github.com/CleverRaven/Cataclysm-DDA/pull/8432): a tablet computer, a digital camera, and SD cards compatible with both. Randomly generated SD cards may contain valuable or encrypted data, like recipes!

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**Author:** ![Aravhorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aravhorn/32/260_2.png) [@Aravhorn](https://discourse.cataclysmdda.org/u/Aravhorn)\
**Post date:** [September 7, 2014, 3:33pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/235 "2014-09-07T15:33:01Z")

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Yes, I know. I’ve found them both in an electronics store. Now I can’t stop making pictures of every single living being in the game and putting them into my PDA!

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**Author:** ![Aenye](https://avatars.discourse-cdn.com/v4/letter/a/9d8465/32.png) [@Aenye](https://discourse.cataclysmdda.org/u/Aenye)\
**Post date:** [September 7, 2014, 7:37pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/236 "2014-09-07T19:37:16Z")

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Shocker brutes. \<3

No idea who came up with them, but they’re great !

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [September 7, 2014, 8:30pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/237 "2014-09-07T20:30:13Z")

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[quote=“Aenye, post:236, topic:5582”]Shocker brutes. \<3

No idea who came up with them, but they’re great ![/quote]

WHAT

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**Author:** ![Aenye](https://avatars.discourse-cdn.com/v4/letter/a/9d8465/32.png) [@Aenye](https://discourse.cataclysmdda.org/u/Aenye)\
**Post date:** [September 7, 2014, 8:43pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/238 "2014-09-07T20:43:48Z")

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> [@FunsizeNinja123](#):
>
> WHAT

My reaction exactly ! The encounter went from “OMG ! WTF !” to “I am so going to die now” and finally to “Well, I’m half-dead but the thing could be made just a bit tougher”.

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**Author:** ![Inquisitor\_Dust](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/inquisitor_dust/32/119_2.png) [@Inquisitor\_Dust](https://discourse.cataclysmdda.org/u/Inquisitor_Dust)\
**Post date:** [September 9, 2014, 5:00pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/239 "2014-09-09T17:00:27Z")

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[quote=“Aenye, post:236, topic:5582”]Shocker brutes. \<3

No idea who came up with them, but they’re great ![/quote]  
Mother of god.  
Gonna have to download the new experimental with the intent of getting ripped limb by limb and/or fried to a crisp by one of these right when I start the game.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [September 9, 2014, 6:28pm UTC](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582/240 "2014-09-09T18:28:23Z")

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i just noticed that a menu for viewing mutations like you view cbms has been added… I like where this might lead :3

[Previous page](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582.md?page=11)

[Next page](https://discourse.cataclysmdda.org/t/latest-experimental-features/5582.md?page=13)
