# Large scale fortifications

**URL:** https://discourse.cataclysmdda.org/t/large-scale-fortifications/15775
**Category:** The Drawing Board
**Created:** [June 25, 2018, 4:05am UTC](https://discourse.cataclysmdda.org/t/large-scale-fortifications/15775 "2018-06-25T04:05:54Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [June 25, 2018, 8:19pm UTC](https://discourse.cataclysmdda.org/t/large-scale-fortifications/15775/6 "2018-06-25T20:19:33Z")

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> [@Needful things part 2](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/114):
>
> That runs into the issue that it’s not terribly compatible with things being in the tile already. What if there is a river of magma breaking the potential barrier? Or a chasm?

Not being able to fortify across obstacles like that is IMO acceptable. Just work around it.

> [@Needful things part 2](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/114):
>
> Or what if you don’t have quite enough to fully enclose with a stone wall or a pallisade, but you do have enough to do half and half?

For this to be meaningful, we’d expect to enclose a many-overmap-tile area. That leaves plenty of room for some sections to be made of different kinds of walls.

> [@Needful things part 2](https://discourse.cataclysmdda.org/t/needful-things-part-2/14885/114):
>
> it’s just a matter of ‘detecting’ if there are fully-enclosed spaces within the map tile, and not spawning zombies from hordes inside those spaces.

I look forward to your implementation, I don’t see a simple solution to this problem.

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