# Lab items destroyed

**URL:** <https://discourse.cataclysmdda.org/t/lab-items-destroyed/10068>\
**Category:** The Garage\
**Created:** [July 15, 2015, 10:27am UTC](https://discourse.cataclysmdda.org/t/lab-items-destroyed/10068 "2015-07-15T10:27:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Azrad](https://avatars.discourse-cdn.com/v4/letter/a/c67d28/32.png) [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Post date:** [July 15, 2015, 10:27am UTC](https://discourse.cataclysmdda.org/t/lab-items-destroyed/10068/1 "2015-07-15T10:27:36Z")

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The security bots at the bottom level of labs explode, which destroys any items in the blast radius.

Half the time the glass walls that keeps the items blocked off is not there even without using the computer terminal. In turn, the bots will wander close to the center, where there are dissectors that destroy them, causing them to explode and destroy the end loot on those labs.

With experimental z-levels on, it happens even before I reach the bottom floor.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [July 15, 2015, 5:12pm UTC](https://discourse.cataclysmdda.org/t/lab-items-destroyed/10068/2 "2015-07-15T17:12:54Z")

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As someone suggested on github, having dissectors ignore robots would probably solve it the best.

That said, a nerf of explosive effect vs. items would also be useful
