[quote=āKuldar, post:13, topic:13119ā]Most if not all of those methods seem to be a tad extreme and either require grinding or luck. Ive been grinding the game for 4 days straight, mostly playing lab characters and getting out pretty much 99% of the time, then re-rolling because after you escape lab, there is lack of excitement outside. In the latest builds you are bound to get out within the 1st day using science ID, which is cool.
Only once I came across a lab, where finale was cut off from the stairs (drop from top stairs), but probably still escapable if I had a way to blow the walls.
0 fighting has to be done as most of the enemies can me lured into traps (goo pits for inorganic and dissectors for organic, including the slimes you get from the goo pits if you chose to stay in the lab for as long as possible - turning every possible enemy into a slime and eating the globs) or turrets (run past the door, open it from a 45 degree angle, step back, scream and shout to make sure the turret is ready when the enemy steps in the LOS).
For main lab tricks (spoilers for the super new people):
- Find Flashlight, wield it and keep it off, from time to time when exploring do a shift + A memorize the layout and shift + A to conserve batteries.
- Find all the stairs and go up/down on them to mark them on the map (in the latest experimental it seems that at least one set of stairs will lead you to PCU or Barracks most of the time).
- Open doors in 45 degree angles and avoid rooms that are lit as they contain turrets
E: It took me awhile to grasp the concept of Multiple Pools and I enjoy it as all the characters come out with the same stat variance, while keeping the staring conditions/loadouts/traits unique and fresh.
E2: Been in the labs for so long, that I forget about the game having other colors than black and white 50 shades of grey. >:P
E3: Played the game for awhile, but only now realized something - would moving refrigerators in front of you let you go through rooms with turrets?! :O[/quote]
Meh, some of those ARE very lucky (and mentioned as such), and a few are very grindy, but I put that together before they added the Science ID in the finale room, and I quit doing the lab challenge because it was too easy (I got out 90%+ of the time) without grinding. After the lab, youāve got a good home to start exploring the rest of the world, especially if you got out without killing a useful turret or two that you run out of ammo and use as a perma-light source.
Yes, the refrigerator trick works (now - turrets used to be able to shoot you from positions where you couldnāt see them!), but you have to be VERY careful. Also, any piece of furniture that blocks line of sight will do - the lockers are a good source, and if you can build bookshelves, that works, too.