# Lab 2016 Guide

**URL:** <https://discourse.cataclysmdda.org/t/lab-2016-guide/13119>\
**Category:** The Bunker\
**Created:** [December 11, 2016, 10:44pm UTC](https://discourse.cataclysmdda.org/t/lab-2016-guide/13119 "2016-12-11T22:44:39Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)\
**Post date:** [December 14, 2016, 10:46am UTC](https://discourse.cataclysmdda.org/t/lab-2016-guide/13119/21 "2016-12-14T10:46:23Z")

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None, short of trading with NPC.

What’s probably being referred to is the profession choice (that decides what gear you start with).

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**Author:** ![Kuldar](https://avatars.discourse-cdn.com/v4/letter/k/8e7dd6/32.png) [@Kuldar](https://discourse.cataclysmdda.org/u/Kuldar)\
**Post date:** [December 14, 2016, 7:19pm UTC](https://discourse.cataclysmdda.org/t/lab-2016-guide/13119/22 "2016-12-14T19:19:09Z")

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[quote=“Aabbcc, post:21, topic:13119”]None, short of trading with NPC.

What’s probably being referred to is the profession choice (that decides what gear you start with).[/quote]

Aye. For example Survivor starts with clothes (including winter jacket and boots), knife, 2 bottles of water and a knife, compared to Shower Victim who just starts out with a towel and a bar of soap. Super low item spawn rate is how it is supposed to be played - normally you can find everything you need from the first house, however, with almost non-existant items aside those on zombie corpses everything becomes much more interesting. Questions like: “Can I afford risking being infected without having medkit?” or “Can I risk looting that one item in the middle of the zombie swarm and get away with it, while having no pain killers?” become much more important.

[Previous page](https://discourse.cataclysmdda.org/t/lab-2016-guide/13119.md?page=1)
