# Kickstarter Thread - The Kickstarter is being fulfilled

**URL:** https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854
**Category:** Announcements
**Created:** [June 22, 2013, 4:11am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854 "2013-06-22T04:11:52Z")
**Posts on this page:** 20
**Page:** 19

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### Author: ![moist\_zombie](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/moist_zombie/32/131_2.png) [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)
#### Post date: [November 14, 2013, 11:02pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/361 "2013-11-14T23:02:31Z")

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Like myself, that Toady is getting older 😑 I know that plenty of people will pick it up after he’s gone, and he’s got a good future framework laid out, but its still a scary thought 😛

On one hand is Dwarf Fortress, on the other is Masterwork Dwarf Fortress, which is growing pretty quickly itself 😑 Lots of content there… Shows what kind of growth can happen when you allow the community in 🙂 And it may be unbalanced a bit, but its generally pretty stable…

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### Author: ![GlyphGryph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/glyphgryph/32/847_2.png) [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)
#### Post date: [November 19, 2013, 12:27am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/362 "2013-11-19T00:27:34Z")

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Please stop responding to the troll. Troll posts and responses will all be deleted.

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### Author: ![Derschlact](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/derschlact/32/184_2.png) [@Derschlact](https://discourse.cataclysmdda.org/u/Derschlact)
#### Post date: [November 19, 2013, 3:59am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/363 "2013-11-19T03:59:01Z")

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Kickstarter seems to be progressing fine and dandy! Keep up the nice work.

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [November 19, 2013, 4:09am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/364 "2013-11-19T04:09:15Z")

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I like how you can make oatmeal and deluxe oatmeal now, that alone is worth nine grand to me.

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 19, 2013, 5:54am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/365 "2013-11-19T05:54:55Z")

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I’m liking all the wildlife that’s been expanded since this ks started. Certainly makes forest adventuring comparable to cities for creature variety now!

I just killed and ate a cat.

I was expecting more morale penalties for that. HUNTING IS AWESOME.

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### Author: ![anon388770](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)
#### Post date: [November 19, 2013, 9:28am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/366 "2013-11-19T09:28:24Z")

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The only thing that has been bugging me since forever is how killing zombie children gives you a morale penalty, but butchering them doesn’t. Opening a child with a knife and slicing it up should give a big hit on your morale/sanity.  
Anyways, I loved all the previous updates, and Im hoping for more 😃 Good job devs, keep it coming!

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### Author: ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)
#### Post date: [November 19, 2013, 1:05pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/367 "2013-11-19T13:05:12Z")

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[quote=“100Rads, post:366, topic:1854”]The only thing that has been bugging me since forever is how killing zombie children gives you a morale penalty, but butchering them doesn’t. Opening a child with a knife and slicing it up should give a big hit on your morale/sanity.  
Anyways, I loved all the previous updates, and Im hoping for more 😃 Good job devs, keep it coming![/quote]

Gotta agree there, but it makes me laugh…

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 19, 2013, 2:09pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/368 "2013-11-19T14:09:22Z")

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Yeahhhhh, I’m gonna ask in irc about getting that changed up - half the penalty comes through killing, larger chunk through butchering maybe.

Ugh how nasty would that be? -100 now? Or have to kill this kid like three times down the road and add up -150 as I go 'cause I refuse to butcher the things?

Hahaha wow, children are evil in this game but damn.

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### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [November 19, 2013, 2:15pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/369 "2013-11-19T14:15:43Z")

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Maybe just burn the children…

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 19, 2013, 2:17pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/370 "2013-11-19T14:17:45Z")

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That would certainly save the tedium of chugging chocolate bars between butcherings. My idea was functionally terrible lol. Maybe if the morale penalty as it is now was just split 50/50 between kills and butcherings.

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [November 19, 2013, 3:03pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/371 "2013-11-19T15:03:37Z")

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Anyone want diabetes as a negative trait?

You will require insulin and cannot eat many high sugar foods. Maybe add a flag for “sugar”?

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [November 19, 2013, 3:17pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/372 "2013-11-19T15:17:34Z")

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[quote=“FunsizeNinja123, post:371, topic:1854”]Anyone want diabetes as a negative trait?

You will require insulin and cannot eat many high sugar foods. Maybe add a flag for “sugar”?[/quote]

Uhh… i am diabetic and i don’t need insulin. I depend on diet. There are 2 types of diabetes.

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [November 19, 2013, 4:00pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/373 "2013-11-19T16:00:41Z")

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I wouldn’t be willing to put in diabetes unless it was fairly accurate, and that would be pretty complicated.

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### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [November 19, 2013, 8:15pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/374 "2013-11-19T20:15:27Z")

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Hmm. Touche. And yeah, I know that there’s two kinds of diabetes (Biomed class ftw) but I thought a general one might be simpler 😛

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### Author: ![Wayne](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wayne/32/16_2.png) [@Wayne](https://discourse.cataclysmdda.org/u/Wayne)
#### Post date: [November 20, 2013, 1:22am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/375 "2013-11-20T01:22:14Z")

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Regarding zombie kids and the moral penalty they give for being killed, I’ve given a little bit of thought to some alternative options. Sorry if this has already been brought up before, but I’d like to share my two cents.

1. Killing zombie children doesn’t incur a moral penalty, but butchering them, alongside other corpses of humans, and maybe former pets too, zombie or not, would be the cause of the moral penalty. If I lived in the world of Cata:DDA, I’d personally feel a sense of ease knowing that I’ve had the once-living bodies of children who had their lives interrupted by the cataclysm put down, but butchering them so they don’t get back up again, alongside other former people and pets, would definitely be something I’d have trouble coming to terms with. That, and butchering zombies would likely be really disgusting too.  
2. Have the moral penalty diminish over time, as you grow more detached from the old world and more accustomed to humanity’s last days. This could possibly work well with the first option I presented.  
3. Haven’t thought about this one as much, but maybe an “Apathetic” trait could be added?

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 20, 2013, 3:17am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/376 "2013-11-20T03:17:57Z")

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I like how Call of Cthulu handles sanity loss, when faced with the same horror repeatedly - you eventually can’t incur further damage, it’s stopped being novel, strange, etc. Some kind of die-off might be more appropriate for butchering kidzombies, even if just for one session of butcherings (like clearing out a school).  
[size=8pt]  
I’ll have to think on this further too. I realize most people don’t really think of fish as loveable the way dogs and cats are, but, on the flipside, I’ve actually had to put down and butcher (for autopsy’s sake) my own pet fish to figure out what it was that had my tank sick (turned out to be callamanus worms. don’t google that.)[/size] I can tell you with absolute certainty, you get better at it, and you get a lot less upset as the utilitarian function of it quickly offers itself up as a means of rationalizing the upsetting process.

An apathetic (or jaded or hardened - some similar word) trait might be more realistically earned rather than bought at game start, but it’s definitely something of use if we go making more zombie-knife interactions incur morale drops.

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### Author: ![EkarusRyndren](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ekarusryndren/32/80_2.png) [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)
#### Post date: [November 20, 2013, 3:26am UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/377 "2013-11-20T03:26:28Z")

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> [@Pthalocy](#):
>
> An apathetic (or jaded or hardened - some similar word) trait might be more realistically earned rather than bought at game start, but it’s definitely something of use if we go making more zombie-knife interactions incur morale drops.

“This survivor is getting used to death”  
“This survivor doesn’t really care about anything anymore”

etc… I don’t remember all of them.

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 20, 2013, 3:22pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/378 "2013-11-20T15:22:49Z")

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This survivor is TOO BUSY SURVIVING TO FEEL SAD ABOUT DEAD STUFF.

Idk either. I think this is a cue I need to post when I’m not saddled with a lack of sleep XD

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [November 20, 2013, 4:22pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/379 "2013-11-20T16:22:48Z")

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[quote=“Harold Lovell, post:375, topic:1854”]Regarding zombie kids and the moral penalty they give for being killed, I’ve given a little bit of thought to some alternative options. Sorry if this has already been brought up before, but I’d like to share my two cents.

1. Killing zombie children doesn’t incur a moral penalty, but butchering them, alongside other corpses of humans, and maybe former pets too, zombie or not, would be the cause of the moral penalty. If I lived in the world of Cata:DDA, I’d personally feel a sense of ease knowing that I’ve had the once-living bodies of children who had their lives interrupted by the cataclysm put down, but butchering them so they don’t get back up again, alongside other former people and pets, would definitely be something I’d have trouble coming to terms with. That, and butchering zombies would likely be really disgusting too.[/quote]  
Yea, interested in adding this.

> [@Harold Lovell](#):
>
> 2. Have the moral penalty diminish over time, as you grow more detached from the old world and more accustomed to humanity’s last days. This could possibly work well with the first option I presented.

This quietly slipped into the experimentals a few days ago. The guilt penalty degrades linearly until you’ve killed 100 of the guilt-causing monster, at which point it no longer causes guilt.

> [@Harold Lovell](#):
>
> 3. Haven’t thought about this one as much, but maybe an “Apathetic” trait could be added?

Possibly, now that guilt decays with exposure, we might spread it around a bit more, making such a trait worthwhile.

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### Author: ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)
#### Post date: [November 20, 2013, 4:59pm UTC](https://discourse.cataclysmdda.org/t/kickstarter-thread-the-kickstarter-is-being-fulfilled/1854/380 "2013-11-20T16:59:49Z")

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Ohhh, this sounds promising. Dark, and promising.

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