# Keeping zombies down for good

**URL:** <https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557>\
**Category:** The Drawing Board\
**Created:** [June 2, 2013, 12:08am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557 "2013-06-02T00:08:34Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 2, 2013, 12:08am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/1 "2013-06-02T00:08:34Z")

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Now, burning zombie corpses is fun and all but why can’t we just bash their brains in while they’re out? Or can we? If so, I don’t know how. Methinks the usual smash command would suffice.

Thoughts? Ideas? (I just wanna be able to mash some skulls!)

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [June 2, 2013, 12:16am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/2 "2013-06-02T00:16:01Z")

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Stick a firecracker in its mouth, and call him Stewie.

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [June 2, 2013, 1:06am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/3 "2013-06-02T01:06:39Z")

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Well, the brain doesn’t do a whole lot of good, but I do like the idea of pulping a zombie corpse while it’s “dead”.

Hmm… if we use the smash action… and have it target corpses when used on your own square… I have an idea :).

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 2, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/4 "2013-06-02T01:09:20Z")

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[quote=“Soron, post:3, topic:1557”]Well, the brain doesn’t do a whole lot of good, but I do like the idea of pulping a zombie corpse while it’s “dead”.

Hmm… if we use the smash action… and have it target corpses when used on your own square… I have an idea :).[/quote]  
Good man. Just make sure to make those skulls a bit tough. Especially for hulks and such \>:)

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**Author:** ![Weyrling](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Post date:** [June 2, 2013, 1:10am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/5 "2013-06-02T01:10:22Z")

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[quote=“Slax, post:1, topic:1557”]Now, burning zombie corpses is fun and all but why can’t we just bash their brains in while they’re out? Or can we? If so, I don’t know how. Methinks the usual smash command would suffice.

Thoughts? Ideas? (I just wanna be able to mash some skulls!)[/quote]  
We aren’t dealing with classic zombies, we’re dealing with otherworldly goo that controls dead bodies.  
The reanimating goo can repair significant damage, it just can’t repair significant loss of bodily mass, this is why butchering them, burning them, or applying acid works to prevent re-reanimation.  
Running over corpses with your vehicle and smashing them apart would be nice alternatives though.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 2, 2013, 1:24am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/6 "2013-06-02T01:24:32Z")

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Something’s surely keeping them “alive”. Otherwise we’d be running into flopping libs and such.

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**Author:** ![Soron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soron/32/885_2.png) [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Post date:** [June 2, 2013, 1:26am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/7 "2013-06-02T01:26:27Z")

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Yeah, it’s just localized more in the torso than in the head.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 2, 2013, 1:27am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/8 "2013-06-02T01:27:52Z")

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Ah. Well, that makes smashing them to bits even more tricky. Good!

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [June 2, 2013, 3:41am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/9 "2013-06-02T03:41:34Z")

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I said, we need groin stakes. I don’t want concrete-filled walls’ accessories, I hope for a crotch embedding. 🙂

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 2, 2013, 1:58pm UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/10 "2013-06-02T13:58:04Z")

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Groin stakes poker?

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [June 2, 2013, 3:00pm UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/11 "2013-06-02T15:00:36Z")

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…or you can take a skitterbot, do some programming of your own and have him slice his former owner with his little blades.  
We need gofetchmeabeer\_bots. And ant-crafting factories, like chinese sweatshops.

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**Author:** ![TheRealTenman](https://avatars.discourse-cdn.com/v4/letter/t/3ab097/32.png) [@TheRealTenman](https://discourse.cataclysmdda.org/u/TheRealTenman)\
**Post date:** [June 3, 2013, 11:05am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/12 "2013-06-03T11:05:20Z")

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Well…Butchering already does this. I mean you cut apart the bloody thing. Imagination people. That hulk just ripped apart my house, I am not cutting it gently.

I want smashing in though.

It could work the exact same as butchering except for the blood splatters and gibs flying every where.  
Add states of corpses. Have each state have a different "sound"  
Wack  
Thack  
Thuck  
Thush  
Shush  
ShuNT!  
You hit the (surface tile) below.

Or if your weilding a chainsaw:  
RRRRRRRRRRRRRRTHTHHTHASKAHFKLASLKAKLHKSJA.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [June 4, 2013, 6:58pm UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/13 "2013-06-04T18:58:58Z")

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And as of yesterday, this is in! Feel free to run around smashing dead zombies now!

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 4, 2013, 7:52pm UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/14 "2013-06-04T19:52:36Z")

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Gonna have a smashing good time after the next nightly build goes up, hopefully. Current one’s suffering from the crashies.

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**Author:** ![Mate](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mate/32/73_2.png) [@Mate](https://discourse.cataclysmdda.org/u/Mate)\
**Post date:** [June 4, 2013, 8:40pm UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/15 "2013-06-04T20:40:26Z")

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Now we just need to be able to tie them together while they are down, and when they get up watch them stumble over each other and pull the ones on the ground around.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [June 5, 2013, 1:55am UTC](https://discourse.cataclysmdda.org/t/keeping-zombies-down-for-good/1557/16 "2013-06-05T01:55:52Z")

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> [@Máté](#):
>
> Now we just need to be able to tie them together while they are down, and when they get up watch them stumble over each other and pull the ones on the ground around.

Thus was created Zombie King.
