# JSONized damage-specific terrain destruction

**URL:** <https://discourse.cataclysmdda.org/t/jsonized-damage-specific-terrain-destruction/14828>\
**Category:** The Drawing Board\
**Created:** [January 21, 2018, 3:08am UTC](https://discourse.cataclysmdda.org/t/jsonized-damage-specific-terrain-destruction/14828 "2018-01-21T03:08:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [January 21, 2018, 3:08am UTC](https://discourse.cataclysmdda.org/t/jsonized-damage-specific-terrain-destruction/14828/1 "2018-01-21T03:08:04Z")

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Tinkering with reinforced concrete bash results has made me ask the question: why doesn’t the game have jsonized damage-specific terrain destruction results? For example, bashing a reinforced concrete wall will likely damage the supporting rebar to the point that it must be rebuilt with the wall, but shooting a reinforced concrete wall is more likely to damage the concrete more than the rebar.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [January 22, 2018, 4:18pm UTC](https://discourse.cataclysmdda.org/t/jsonized-damage-specific-terrain-destruction/14828/2 "2018-01-22T16:18:27Z")

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Because that’s a lot of variations for a lot of different terrain types, and the only way we have of modelling it is to create even more terrain types.
