# Jack's 16x Tileset (Released!)

**URL:** <https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257>\
**Category:** The Lab\
**Created:** [September 27, 2013, 12:20am UTC](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257 "2013-09-27T00:20:38Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![Jack\_Bread](https://avatars.discourse-cdn.com/v4/letter/j/46a35a/32.png) [@Jack\_Bread](https://discourse.cataclysmdda.org/u/Jack_Bread)\
**Post date:** [October 2, 2013, 5:14am UTC](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257/21 "2013-10-02T05:14:03Z")

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Thanks. 🙂

So I’ve got a progress update on the items, here.

 ![](http://i.imgur.com/msyTcZP.png)

I’ve been working on getting at least one block of items done. I can’t seem to focus on one block.  
Also progress has slowed a bit because I’m running out of things to listen to while working.

Relating to that image, I’m unsure what exactly to do with the veggy and the tainted veggies. I sprited that green tube looking thing for it, but it didn’t work out how I imagined. It the first sprited icons below the books if you can’t find it.

Finally, I might have another version out, because the pillars, which I kinda rushed to do before uploading, apparently spawn in farms and I made them look like marble pillars. Also, it doesn’t contrast well with the sidewalk tile I had it go on. :0  
I’m also going to mess with water a bit and try to make it look less out of place.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [October 22, 2013, 3:01pm UTC](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257/22 "2013-10-22T15:01:10Z")

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Jack, I’m not sure if you’re still working on this, but I’ve updated your tileset to work with the recent vehicle tile fix in experimental.

You can download it from here: [URL=http://www.uploadmb.com/dw.php?id=1382453437]JackTileset\_nv-exp1.zip[/URL]

Note: I didn’t change any of the tile graphics, I just added a tileset.txt and updated the tile\_config.json to work with the new vehicle part IDs.

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**Author:** ![Jack\_Bread](https://avatars.discourse-cdn.com/v4/letter/j/46a35a/32.png) [@Jack\_Bread](https://discourse.cataclysmdda.org/u/Jack_Bread)\
**Post date:** [October 22, 2013, 10:30pm UTC](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257/23 "2013-10-22T22:30:29Z")

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[quote=“belenos, post:22, topic:3257”]Jack, I’m not sure if you’re still working on this, but I’ve updated your tileset to work with the recent vehicle tile fix in experimental.

You can download it from here: [URL=http://www.uploadmb.com/dw.php?id=1382453437]JackTileset\_nv-exp1.zip[/URL]

Note: I didn’t change any of the tile graphics, I just added a tileset.txt and updated the tile\_config.json to work with the new vehicle part IDs.[/quote]  
Ooh, cool. Thanks. 🙂  
I am still working on this, although progress is going reeeeaally slow because I’m dealing with some real life issues at the moment. Nothing big, though.

[Previous page](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257.md?page=1)
