# Items rot when they shouldn't: apparent checking against player's position

**URL:** <https://discourse.cataclysmdda.org/t/items-rot-when-they-shouldnt-apparent-checking-against-players-position/8762>\
**Category:** The Garage\
**Created:** [January 26, 2015, 4:04pm UTC](https://discourse.cataclysmdda.org/t/items-rot-when-they-shouldnt-apparent-checking-against-players-position/8762 "2015-01-26T16:04:32Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Barhandar](https://avatars.discourse-cdn.com/v4/letter/b/ebca7d/32.png) [@Barhandar](https://discourse.cataclysmdda.org/u/Barhandar)\
**Post date:** [January 26, 2015, 4:04pm UTC](https://discourse.cataclysmdda.org/t/items-rot-when-they-shouldnt-apparent-checking-against-players-position/8762/1 "2015-01-26T16:04:32Z")

</div>

I’ve commented on the old “icelabs don’t prevent rot” issue of mine, but if you’d like I can create a new one.

Items now don’t rot if the player is in ice\_lab tile as well as the item, but rot perfectly fine if the player is outside but the item is in it. The inverse is true as well: if the player is in the tile but the item is out, it will not rot.  
Not really apparent if icelab’s underground is used as a cellar, but apparent if it’s on the same z-level.
