# Item Changing Mechanic for Crafting

**URL:** <https://discourse.cataclysmdda.org/t/item-changing-mechanic-for-crafting/4711>\
**Category:** The Drawing Board\
**Created:** [January 7, 2014, 5:29pm UTC](https://discourse.cataclysmdda.org/t/item-changing-mechanic-for-crafting/4711 "2014-01-07T17:29:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [January 7, 2014, 5:29pm UTC](https://discourse.cataclysmdda.org/t/item-changing-mechanic-for-crafting/4711/1 "2014-01-07T17:29:10Z")

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So you know how a lightstrip becomes a dead lightstrip (A different item entirely) after it runs out of charges? I was wondering if we could adapt that for (some) crafting recipes.

I mean, there’s no real reason to sit there and wait for wood to burn for charcoal. Make it a “Burning Log (36000)” which turns into charcoal after it runs out of charges. And so on.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [January 7, 2014, 9:51pm UTC](https://discourse.cataclysmdda.org/t/item-changing-mechanic-for-crafting/4711/2 "2014-01-07T21:51:09Z")

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The big problem I foresee with this as is.

1. Burning log is made
2. Burning log is thrown into water
3. Burning log continues to burn

Eventually it will be nice to have a fire-and-forget type of crafting where you can start a reaction and then leave, but for the moment I think it’s best not to make workarounds.

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [January 7, 2014, 10:33pm UTC](https://discourse.cataclysmdda.org/t/item-changing-mechanic-for-crafting/4711/3 "2014-01-07T22:33:49Z")

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And that’s so different from the current “Throw Flaming Bat into water and watch it burn” issue how? 😛
