# Issues with fungaloids and the edges of the worldspace

**URL:** <https://discourse.cataclysmdda.org/t/issues-with-fungaloids-and-the-edges-of-the-worldspace/19557>\
**Category:** The Garage\
**Created:** [April 5, 2019, 9:49pm UTC](https://discourse.cataclysmdda.org/t/issues-with-fungaloids-and-the-edges-of-the-worldspace/19557 "2019-04-05T21:49:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Saladofstones](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saladofstones/32/4859_2.png) [@Saladofstones](https://discourse.cataclysmdda.org/u/Saladofstones)\
**Post date:** [April 5, 2019, 9:49pm UTC](https://discourse.cataclysmdda.org/t/issues-with-fungaloids-and-the-edges-of-the-worldspace/19557/1 "2019-04-05T21:49:02Z")

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So, as I understand it, the game has a limited worldspace where things can happen around you, and everything else is frozen. One big issue I noticed when I decided to make an outpost by a fungal spire is that while I eventually made the space around me fungal-free, I would find that there was still a big slowdown.

I explored a little and found that there would be spaces with 12-20 fungaloids all around each other, and as I got closer, they would begin to move out farther from me. I don’t know if this is their AI, but what I noticied is that the fungaloids seem to get stuck at the edges of the world-space if you don’t leave it (like, for example, you’re building an outpost/crafting). Is there anyway to sort of fix this, since the slowdown starts to become a major concern when there are five or six clusters of 20 fungaloids.

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [April 6, 2019, 5:35pm UTC](https://discourse.cataclysmdda.org/t/issues-with-fungaloids-and-the-edges-of-the-worldspace/19557/2 "2019-04-06T17:35:20Z")

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Debug mode: 'k’ill all monsters. Do it twice to also kill the spore clouds. I started to do this if I was going to have to travel through an infested region more than twice, just as a preemptive defense against lag.  
It will also kill animals inside the reality bubble, so be careful if you don’t want that.
