# Is there any way to fast forward the game, e.g. how long it takes to craft/read?

**URL:** https://discourse.cataclysmdda.org/t/is-there-any-way-to-fast-forward-the-game-e-g-how-long-it-takes-to-craft-read/26448
**Category:** The Bunker
**Created:** [June 6, 2021, 3:52am UTC](https://discourse.cataclysmdda.org/t/is-there-any-way-to-fast-forward-the-game-e-g-how-long-it-takes-to-craft-read/26448 "2021-06-06T03:52:18Z")
**Posts on this page:** 1
**Showing post:** 9

<div class="post-metadata">

### Author: ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)
#### Post date: [August 4, 2021, 7:27pm UTC](https://discourse.cataclysmdda.org/t/is-there-any-way-to-fast-forward-the-game-e-g-how-long-it-takes-to-craft-read/26448/9 "2021-08-04T19:27:51Z")

</div>

> [@anothersimulacrum](#):
>
> That aside, multithreading is not magic, it doesn’t necessarily make things faster (or even the same speed as non-multithreaded), on top of making everything harder.  
> […]
> 
> > several key developers (including Kevin) already have horror stories about debugging threadlock races that have a 3+ hour run time to reproduce for their day jobs and are extremely insistent that they do not want to take on that kind of debugging for their free time hobby.

As someone who has written some multithreaded programs in the past, I strongly agree.

In my project collection I still have a multithreaded “basic bot” (a mix between a macro and logic) that I use to test stuff in CDDA which shows weird behaviors because of that, and I can’t wrap my head around as for why exactly or how to fix it…

* * *

One other thing to keep in mind concerning the performance problems… It might be related to the renderer, as KliPeH and anothersimulacrum pointed out in another post and topic:

> [@0.F Frank release is here](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/9):
>
> Not only are Z-Levels enabled by default, they cannot be toggled off anymore. That’s not what causes performance issues though, at least not according to the [FAQ](https://github.com/CleverRaven/Cataclysm-DDA/wiki/FAQ-from-Discord#z-levels); that was attributed to SDL library updates I believe.

> [@0.F Frank release is here](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/10):
>
> Yeah, it is almost certainly SDL, try changing your renderer.

…Some renderer were at least 3 or 4 times faster than others (this also includes long tasks like reading and crafting) when I’ve tested it, so it might be worth to give that a try.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/is-there-any-way-to-fast-forward-the-game-e-g-how-long-it-takes-to-craft-read/26448)._
