# Is it possible to make an armor nerf mod as easily as slow zombies mod?

**URL:** <https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128>\
**Category:** The Lab\
**Created:** [March 13, 2015, 2:03pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128 "2015-03-13T14:03:06Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [March 13, 2015, 2:03pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128/1 "2015-03-13T14:03:06Z")

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I figure armor values could really use another /3 nerf.

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**Author:** ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Post date:** [March 13, 2015, 2:24pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128/2 "2015-03-13T14:24:49Z")

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You could edit the materials.json file. Reducing the resistance values there affects all armor.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [March 13, 2015, 2:59pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128/3 "2015-03-13T14:59:13Z")

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Unfortunately not, but it could be easily moved to a world option.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 13, 2015, 3:32pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128/4 "2015-03-13T15:32:26Z")

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If you count someone adding the lua methods to access monster definitions as part of the mod, then yes it would be. You’d need to iterate over either the armor definitions and decrease their material thicknesses, or iterate over the materials and cut their armor values. Probably adjusting the material values would make more sense, you wouldn’t be able to adjust any armor thicknesses down from 1.

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**Author:** ![Murphy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/murphy/32/2371_2.png) [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Post date:** [March 13, 2015, 5:14pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-make-an-armor-nerf-mod-as-easily-as-slow-zombies-mod/9128/5 "2015-03-13T17:14:24Z")

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Thing is, material armor values also start at 1…
