They’re changing the way batch crafting works. The batch item you are crafting has too much volume to be in your inventory. So once it drops to the ground, you can wield it by picking it up. Then activating the item to start crafting it.
The reason for this change is great in the long run. They are going to make it so you can craft for specific amounts of time. You could split a large crafting job into 1 hour a day for 10 days if you wanted to. So if something takes 10 hours to craft, you don’t sit there for 10 hours while going thristy or hungry. Not passing out while crafting. Not knowing if there is still enough daylight to finish the task before it fails and you have to start all over again.
The issue with the item dropping out of your inventory is also being worked on. They have been talking about making a workbench that would store the inventory for batch crafting. They have also thrown around the idea of allowing you to examine the batch item that falls on the floor and examining it to continue crafting.
You can always see what they are working on and ask question/make suggestions on discord or github.
Just remember, they’re working on it becoming a nice seamless system but everything needs testing. And testing is easier one small step at a time. They’ll get there.