# Infection, Inclinations and Going Over the Cliff - A new mutation system

**URL:** <https://discourse.cataclysmdda.org/t/infection-inclinations-and-going-over-the-cliff-a-new-mutation-system/4410>\
**Category:** The Drawing Board\
**Created:** [December 6, 2013, 10:21pm UTC](https://discourse.cataclysmdda.org/t/infection-inclinations-and-going-over-the-cliff-a-new-mutation-system/4410 "2013-12-06T22:21:30Z")\
**Posts on this page:** 1\
**Page:** 3

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**Author:** ![Uneron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/uneron/32/89_2.png) [@Uneron](https://discourse.cataclysmdda.org/u/Uneron)\
**Post date:** [December 8, 2013, 10:52pm UTC](https://discourse.cataclysmdda.org/t/infection-inclinations-and-going-over-the-cliff-a-new-mutation-system/4410/41 "2013-12-08T22:52:06Z")

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> [@kilozombie](#):
>
> If I’m mutated like a bee, bees should be friendly to me automatically. Nothing else should do that. I like the way mutations work and I want factions to work, too. This system seems fun, but I’m really worried it’ll ruin that feeling of I’m A Monster without the I’m A Demon side bit.

Agreed. It would be grand if being one affected the description of things (yeah, that would be a lot of fun to implement…). All NPCs would be displayed (without distinction) as “fleshsack” (or something…), purifier as “horrible poison”, mutagen as “drink”, etc. Let the player see an effect on the brain. Of course the same could be said for carnivore, etc.

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