# Increases Stats when skills raise

**URL:** <https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773>\
**Category:** The Lab\
**Created:** [June 9, 2015, 7:53pm UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773 "2015-06-09T19:53:47Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![joxer](https://avatars.discourse-cdn.com/v4/letter/j/f19dbf/32.png) [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Post date:** [June 11, 2015, 6:05pm UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773/9 "2015-06-11T18:05:09Z")

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I’m no programmer [size=7pt]so pardon me for cluttering the thread[/size]  
but if that’s truly the case i could see how sleeping or resting would call upon this function without much intrusion.

I’m actually quite interested in this mechanic, however i’d like to inquire a little about progression

[spoiler]  
a quote from a discussion for example, link provided

> [@Skill/Leveling rebalance feedback thread](https://discourse.cataclysmdda.org/t/skill-leveling-rebalance-feedback-thread/9237/21):
>
> Also, you need more perception to keep improving skills with inaccurate weapons.

Wouldn’t the ability to increase stats underline countermeasures described in that thread?

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_[View the full topic](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773)._
