# Increases Stats when skills raise

**URL:** <https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773>\
**Category:** The Lab\
**Created:** [June 9, 2015, 7:53pm UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773 "2015-06-09T19:53:47Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![WIndburns](https://avatars.discourse-cdn.com/v4/letter/w/c77e96/32.png) [@WIndburns](https://discourse.cataclysmdda.org/u/WIndburns)\
**Post date:** [August 9, 2015, 8:27am UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773/21 "2015-08-09T08:27:38Z")

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[quote=“troll from behind, post:18, topic:9773”]EVEN, if this mod has its quirks, it still makes for far more progressive gameplay than without.  
Which is nice.  
Yeah, one can spend spring only reading and getting high stats (mostly int), but the bad thing is that the zeds evolve and doing something else gets way harder without better gear, that you could have your time looting/crafting.[/quote]

I believe that’s an appropriate cut-off for the pursuit of knowledge and survivability.

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