# \[In-progress\] Water World Mod

**URL:** <https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134>\
**Category:** The Lab\
**Tags:** mod, todo, json\
**Created:** [November 2, 2020, 11:34am UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134 "2020-11-02T11:34:28Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 2, 2020, 11:34am UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/1 "2020-11-02T11:34:28Z")

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# Water World Mod

## Introduction

I want to create a world of oceans and islands if I can reduce bridge crossings. so I tried to replicate this doing what desert region mod did but only to make oceans a thing

## This is the idea to make islands and oceans

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/f7d7f99e0ceee5e41dbdd49131c63d6c718bd465.png)

> **TO DO**
>
> Add Deep and shallow Ocean variants

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**Author:** ![Nonesuch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonesuch/32/8516_2.png) [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Post date:** [November 5, 2020, 2:08pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/2 "2020-11-05T14:08:44Z")

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Any updates on the ocean hardwood floor thing? I kinda like the idea that Earth’s oceans got swapped with a version where sentient sponges just renovated the entire ecosystem into tasteful patterns of organically grown wood.

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 5, 2020, 6:25pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/3 "2020-11-05T18:25:52Z")

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fixed that i have other issues now

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**Author:** ![Nonesuch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonesuch/32/8516_2.png) [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Post date:** [November 5, 2020, 7:04pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/4 "2020-11-05T19:04:04Z")

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OK, keep us posted if you can. 🙂

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 6, 2020, 11:56pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/5 "2020-11-06T23:56:17Z")

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i have run into issues, I have extra json for shores and underground ocean, I just don’t know how to make them spawn, as far as I can tell it’s just one tile deep. also allowing cities to spawn is going to be a pain because they need `"t_region_groundcover": { "t_grass": 12, "t_grass_dead": 2, "t_dirt": 1 },` and I replace this with `"t_region_groundcover": { "t_ocean_dp": 12, "t_ocean_sh": 2 },` wondering if I add `"t_grass": 12, "t_grass_dead": 2, "t_dirt": 1` to the above might allow cities to spawn ill test it later

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 7, 2020, 3:29am UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/6 "2020-11-07T03:29:02Z")

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after changing id of some stuff the game doesnt like this for some reason i changed all “ocean\_centre” to “ocean\_surface” but game wants it to be ocean\_centre for some reason ah well

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 7, 2020, 3:31am UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/7 "2020-11-07T03:31:33Z")

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i need help, i can make this doable without ocean terrains but will need a second opion if i should add terrain independant of the other water terrains or keep it vanilla style, i noticed there is an ocean bed json as well

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**Author:** ![Nonesuch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nonesuch/32/8516_2.png) [@Nonesuch](https://discourse.cataclysmdda.org/u/Nonesuch)\
**Post date:** [November 7, 2020, 4:50am UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/8 "2020-11-07T04:50:00Z")

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Honestly, a vanilla style water world would be just fine for the moment. Test it out with extra terrains as you feel like it, but having a consistent watery mapgen just by itself is cool.

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 7, 2020, 9:26pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/9 "2020-11-07T21:26:02Z")

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i have it working persay but no towns better played with mods i suppose

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 7, 2020, 9:27pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/10 "2020-11-07T21:27:19Z")

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anyone know the `regional_map_settings.json`?

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<div class="post-metadata">

**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [November 13, 2020, 8:32pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134/11 "2020-11-13T20:32:48Z")

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get this mod and my other mods on my discord if your not there its getting harder to get on it
