# \[In-progress\] Early Survival mod

**URL:** https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083
**Category:** The Lab
**Tags:** mod
**Created:** [October 27, 2020, 10:57pm UTC](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083 "2020-10-27T22:57:53Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)
#### Post date: [October 27, 2020, 10:57pm UTC](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083/1 "2020-10-27T22:57:53Z")

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# Early Survival mod

## introduction

* * *

This mod started off as two separate mods `Wilderness Overhaul` and `Wild Living` but also includes `Cloth Roll mat`, `More_tea_leaf` and `Rice.` My intention is to make this a finished mod for CDDA.  
I wanted to expand the early game and living in the bush or wild living if you will. This is a focused expansion and will be part of a bigger mod that will expand early game and wild living. I want to expand this as much as I can so there is nothing left.

## [Download link](https://github.com/TheGoatGod/early-survival-mod/releases/tag/0.2)

* * *

Current features are limited in 0.2 update

- Added new `berries` to the game through 3 different JSONs `terrain, seeds and raw_fruit`
- Added new `flora` Spruce and birch trees
- Added new `materials` “Mud”, “leaves”
- Added new `resource` “material\_Claystone”
- Added new `items` “Primitive Oldowan chopping tool”, “Primitive Antler”, “Primitive Sea Shell Saw”, “Primitive Fire\_Plough”, “Primitive Chisel”
- added new `weapons` “primitive\_blowgun”, “primitive\_spear”, “primitive\_machete”,
- Added new `ammo` “blowgun\_dart\_crude”, “blowgun\_dart”,

* * *

## More information

Most of what’s going to happen is in the readme on the [GitHub](https://github.com/TheGoatGod/early-survival-mod)

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### Author: ![Tazeell](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tazeell/32/4576_2.png) [@Tazeell](https://discourse.cataclysmdda.org/u/Tazeell)
#### Post date: [October 28, 2020, 12:21am UTC](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083/2 "2020-10-28T00:21:14Z")

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Sounds very nice. Ought to mainline it once it’s done. Will throw it in on my next run I think though rng always tosses me carnivore 9 out of 10 times and always early so we’ll see how long I can use berries lol.

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### Author: ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)
#### Post date: [October 28, 2020, 12:46am UTC](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083/3 "2020-10-28T00:46:50Z")

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there may be errors due to content not made. currently, i need to add recipes, and a lot more then ive added to the readme. ill need to make proper features list. if some of this gets mainlined that’s fine but I have no intention of doing this my self or any mod content I add sorry.

most values are ruff and nothing has been tested yet testing later after the implementation of recipes
