# \[In-progress\] Base mod! generators

**URL:** <https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978>\
**Category:** The Lab\
**Created:** [October 18, 2020, 4:55pm UTC](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978 "2020-10-18T16:55:31Z")\
**Posts on this page:** 1\
**Showing post:** 49

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [October 31, 2020, 9:48pm UTC](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978/49 "2020-10-31T21:48:37Z")

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> [@Valase](#):
>
> @TheGoatgod, as far as I can see you started this topic as a mod idea and you had three questions;
> 
> > [@TheGoatgod](#):
> >
> > 1. how much idle power should they draw and should diesel use less?
> > 2. should i add 2 variants of bio\_diesel generator and others if it makes sense
> > 3. should this be a pr?

yes and is pack of [my compilation](https://discourse.cataclysmdda.org/t/goats-mod-compilation-gmc/22725)

> [@Valase](#):
>
> But I do see that you and mlangsdorf seem to talk/write past each other. It seems like he describes how he invisions the power grid to ideally look and offers help to bring that vision into reality (and to increase the likelihood get it merged if you make a GitHub pull request). And he suggests that, if you (or anyone) goes to take a stab at creating such a powersystem, to rely on and (ab)use the already existing C++ code for vehicle power structure so you don’t have to code up everything from the ground up (It also helps by keeping redundancy out of the game, as it makes it slow (lag).), it doesn’t mean that it should actually be (or represented as) a vehicle.

I did not realise he was talking about a power grid that would be an ideally better solution but I think would be unneeded, It couldn’t be a mod or i lack the code knowledge to do so

> [@TheGoatgod](#):
>
> But this wouldn’t do anything without other code, this should happen to keep the features ball rolling. The generators would have appliance maybe turn on but without normal electricity. well, there should be some sort of electricity or why do fridges work Constant? blocker? or code that makes it magically work?

this is vague and needs to be expanded to make sense all I was trying to say as the first instance you could just make electricity simple (in a mess) and I tried to explain how but if game vision states that you have to have it fully implemented fair enough.

> [@Valase](#):
>
> As Swiss, we have British English in school. Or at least that’s what they call it. [If you saw jokes or videos about Germans who pronounce `th` like an `s`](https://youtu.be/0MUsVcYhERY?t=12), you pretty much know what I’ve learned (in addition to having no skill whatsoever in “learning languages”). I’m sure you don’t want to see any English texts I’ve written at that time.

English is my first language and I didn’t do very well at it in school. that video is pretty funny. far as i can tell i need to add more and fix punctuation. but its vague

> [@Valase](#):
>
> People like me don’t understand you or don’t want to invest time to understand you - that’s our problem.

not the problem, the out lash was more due to not having my prescription, but that happened.

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