# \[In-progress\] Base mod! generators

**URL:** <https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978>\
**Category:** The Lab\
**Created:** [October 18, 2020, 4:55pm UTC](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978 "2020-10-18T16:55:31Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![TheGoatgod](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thegoatgod/32/8026_2.png) [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Post date:** [October 24, 2020, 12:52pm UTC](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978/28 "2020-10-24T12:52:33Z")

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these sound cool and could be factions as well if you want them added eventually this is where to post, i have a count of 10-15 relistic factions and 5-10 unrealistic

> [@\[In-progress\] More/Expanded Factions (ideas, tips and progress notes) (not dead but not being worked on)](https://discourse.cataclysmdda.org/t/more-expanded-factions-ideas-tips-and-progress-notes-not-dead-but-not-being-worked-on-wip/23666/24):
>
> I know this might sound like a stupid idea but what if there was a faction similar to the cult in Fallout 3 centered around a character who went full plant mutation that has rooted himself to the ground permanently? The character rooted would start creating his own creep tiles similar to fungal blooms. This creep could boost plant growth/ create pitcher plants in deep pits to eat zombies before closing and acting like a “plank’d” pit for a day or 2, or just spawn Allied plants to defend his “fl…

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