# Imps

**URL:** https://discourse.cataclysmdda.org/t/imps/12941
**Category:** The Drawing Board
**Created:** [November 16, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/imps/12941 "2016-11-16T05:11:43Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)
#### Post date: [November 16, 2016, 5:11am UTC](https://discourse.cataclysmdda.org/t/imps/12941/1 "2016-11-16T05:11:43Z")

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Just to sum it up, they are way too damn loud, with their fireballs just deafening you from literally off screen. i do think that the sound needs to be reduced on that.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [November 16, 2016, 5:16am UTC](https://discourse.cataclysmdda.org/t/imps/12941/2 "2016-11-16T05:16:10Z")

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Mod material feedback goes to mod threads.

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### Author: ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)
#### Post date: [November 16, 2016, 5:19am UTC](https://discourse.cataclysmdda.org/t/imps/12941/3 "2016-11-16T05:19:50Z")

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oh sorry did not realize this was a mod

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### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [November 16, 2016, 3:18pm UTC](https://discourse.cataclysmdda.org/t/imps/12941/4 "2016-11-16T15:18:43Z")

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sound is hardcoded. Its being reworked right now, actually. So when that happens we can reexamine that.

But theres not a whole lot to do about it right now, except ironically, make it more accurate and deadly to reduce the noise.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [November 16, 2016, 6:42pm UTC](https://discourse.cataclysmdda.org/t/imps/12941/5 "2016-11-16T18:42:15Z")

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It would be pretty easy to add noise field to explosion structure. It should be just ~3 lines: in explosion.h and explosion.cpp.  
To retain compatibility, it should be set to -1 by default and old noise generation should be used when it is below 0.
