[quote=“Kevin Granade, post:14, topic:7158”]
For more complex dishes, use something similar to the vehicle construction menu
Do you even know what that implies? Vehicle construction is one of the most complicated parts of the game, and you want us to knock out a duplicate of it ‘real quick’ to enable condiment use?[/quote]
I understand that you are used to people thinking things are quick and easy. I am not one of them, and nowhere did I even imply that it was quick or easy. I also stated at the beginning that it was a conceptual viewpoint, not an implementation viewpoint.
The problem isn't the interface, the problem is sorting out which ingredients can combine together in a sensible way. Unless you have a simple way of representing that relationship, you're not contributing a solution.
And no, 'let everything just add up' is not acceptable. A system where you simply pile up as many ingredients as you can for the greatest benefit is pointless.
Fair enough, though the same could be said for the arbitrary “enjoyability” assignments that currently exist.
What I was attempting to do was to come up with a Concept, which could be distilled into a Design, and then turned into a Plan for implementation. I don’t know if I’m misunderstanding here, but your response seemed rather hostile, and as I appreciate the work you and the others do, I will step out of further discussions about Suggestions.