# Implanted Night Vision Bug

**URL:** https://discourse.cataclysmdda.org/t/implanted-night-vision-bug/9175
**Category:** The Garage
**Created:** [March 18, 2015, 10:32pm UTC](https://discourse.cataclysmdda.org/t/implanted-night-vision-bug/9175 "2015-03-18T22:32:45Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![ArgusTheCat](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)
#### Post date: [March 18, 2015, 10:32pm UTC](https://discourse.cataclysmdda.org/t/implanted-night-vision-bug/9175/1 "2015-03-18T22:32:45Z")

</div>

I’m one experimental build behind right now (2879), so I’m not 100% sure if this got fixed yet, but right now, the night vision CBM doesn’t drain power when in use. In fact, it does the opposite, charging at about the same rate.

---

<div class="post-metadata">

### Author: ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)
#### Post date: [March 19, 2015, 5:09am UTC](https://discourse.cataclysmdda.org/t/implanted-night-vision-bug/9175/2 "2015-03-19T05:09:57Z")

</div>

Confirming on 2881.

---

<div class="post-metadata">

### Author: ![Pandromidal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pandromidal/32/430_2.png) [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)
#### Post date: [March 19, 2015, 8:36am UTC](https://discourse.cataclysmdda.org/t/implanted-night-vision-bug/9175/3 "2015-03-19T08:36:11Z")

</div>

Build 2881

This will also repo with other active cbms that have a per turn cost. This doesn’t seam to repo with one-turn active, zero-cost active, or pasive cbms.

Increases Power (incorrect)  
Power Armor Interface  
Hydraulic Muscles  
Scent Vision  
Offensive Defense System  
etc.

Decreases Power  
Leukocyte Breeder System  
Chain Lightning  
Internal Furnace  
Recycler Unit  
Integrated Toolset  
etc.
