# Impenetrable chain link fence?

**URL:** <https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627>\
**Category:** The Garage\
**Created:** [July 7, 2021, 3:15pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627 "2021-07-07T15:15:25Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![nigromancer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nigromancer/32/11320_2.png) [@nigromancer](https://discourse.cataclysmdda.org/u/nigromancer)\
**Post date:** [July 7, 2021, 3:15pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/1 "2021-07-07T15:15:25Z")

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Very odd… Can no longer shoot slingshot through chain link fence… Used to be able to pre 0.F… What gives?  
Also, cannot spear (i.e. make reach attacks) through said fence. Seems wrong… Should be able to poke holes galore in Zed until they collapse the fence.  
Any helpful suggestions?

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**Author:** ![nigromancer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nigromancer/32/11320_2.png) [@nigromancer](https://discourse.cataclysmdda.org/u/nigromancer)\
**Post date:** [July 7, 2021, 3:18pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/2 "2021-07-07T15:18:34Z")

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Update: can shoot pistol through fence but not slingshot. Unreal.  
There goes my stealthy character development… ☹

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 7, 2021, 3:23pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/3 "2021-07-07T15:23:01Z")

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> [@nigromancer](#):
>
> Can no longer shoot slingshot through chain link fence.

Someone considered it a bug that thrown rocks can’t pass through fences while shot rocks can, so it was fixed:

> <https://github.com/CleverRaven/Cataclysm-DDA/issues/48604>
>
> \# Describe the bug
> 
> rocks thrown by hand are blocked by various things (chain …link fence, bar door etc)
> however rocks thrown by sling can go through without issue
> 
> \# Steps To Reproduce
> 
> try to throw a rock by hand though a chain link fence
> then try to throw a rock via a sling through the same fence
> 
> 
> \# Expected behavior
> 
> the rock should either be consistently blocked or allowed through
> 
> \# Versions and configuration
> 
> \- OS: Windows
> - OS Version: 10.0 1909
> \- Game Version: 0.E-10281-ge365124 \[64-bit\]
> \- Graphics Version: Tiles
> \- Game Language: System language \[\]
> \- Mods loaded: \[
> Dark Days Ahead \[dda\],
> Disable NPC Needs \[no\_npc\_food\],
> Bionic Professions \[package\_bionic\_professions\],
> Simple\_additions \[simple\_additions\],
> Alternative Map Key \[alt\_map\_key\],
> C.R.I.T Expansion Mod \[crt\_expansion\],
> Blaze Industries \[blazeindustries\],
> Stats Through Skills \[StatsThroughSkills\],
> Bionic Slots \[cbm\_slots\]
> \]
> 
> 
> \# Additional context
> 
> my understanding of the issue is that projectiles from "gun-like" objects are treated differently then thrown objects. 
> The easiest solutions I can think of would be either
> -to allow thrown objects below a certain volume through
> \-or make certain ammo types not allowed through (such as rocks)

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**Author:** ![nigromancer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nigromancer/32/11320_2.png) [@nigromancer](https://discourse.cataclysmdda.org/u/nigromancer)\
**Post date:** [July 7, 2021, 3:42pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/4 "2021-07-07T15:42:59Z")

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Definitely needs to factor in missile volume… Hope the programancers can help as I am but a noob. I can understand large objects being blocked but not small ones like pebbles and bearings. As it is, I find it rather ‘of-fence-ive’. 🙂

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**Author:** ![robotic\_gamer](https://avatars.discourse-cdn.com/v4/letter/r/6de8d8/32.png) [@robotic\_gamer](https://discourse.cataclysmdda.org/u/robotic_gamer)\
**Post date:** [July 7, 2021, 3:46pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/5 "2021-07-07T15:46:34Z")

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it is odd that the fix applies to pebbles considering how small they are. my main concern in the bug report was how it was inconsistent how rocks were getting blocked or allowed through depending how they were projected.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 7, 2021, 3:56pm UTC](https://discourse.cataclysmdda.org/t/impenetrable-chain-link-fence/26627/6 "2021-07-07T15:56:30Z")

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> [@nigromancer](#):
>
> As it is, I find it rather ‘of-fence-ive’.

Hi but-a-noob, I’m dad!

> [@robotic\_gamer](#):
>
> my main concern in the bug report was how it was inconsistent […]

True, but the programming does not allow differentiation as of now, as far as I know.  
But there is (or at least was) an improved system in development, only to be hit by the feature freeze for 0.F… so there’s still hope 😀 .
