# (Idea, request) Nightime Monsters Mod

**URL:** <https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152>\
**Category:** The Drawing Board\
**Created:** [February 20, 2014, 8:16pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152 "2014-02-20T20:16:26Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 22, 2014, 7:27am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/21 "2014-02-22T07:27:27Z")

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> [@Kevin Granade](#):
>
> [quote=“KA101, post:19, topic:5152”]SUNDEATH-enabled critters realize this and will not voluntarily enter sunlit areas. If you end up with a Dark Wyrm in the starting shelter (freak not-so-accident with the debug menu) just GTFO the nearest door and it will stop at the threshold. Until sundown, at which point they ought to come out.

Whoops, my bad,so they aren’t quite as crippled as I thought.  
So yea, sounds like a good idea for a game mode, someone get on that.[/quote]

You’ve listened him boys.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 22, 2014, 9:10pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/22 "2014-02-22T21:10:35Z")

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Please.

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