# (Idea, request) Nightime Monsters Mod

**URL:** <https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152>\
**Category:** The Drawing Board\
**Created:** [February 20, 2014, 8:16pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152 "2014-02-20T20:16:26Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 20, 2014, 8:16pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/1 "2014-02-20T20:16:26Z")

</div>

Is there a way to make a mod that, when it’s daytime, no monsters spawn, only normal animals, and at night, all monsters spawn? They would also spawn in dark places and underground places, but not inside of city buildings. And then delete them when daytime comes. Or make them burn, like a blocky game. Idk. Why this, if this is too easy? I just want to feel the thing of scavenging and making a fort before the night comes. More or less like Minecraft, but really realistic. It would be a fun thing to try, seriously.

---

<div class="post-metadata">

**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [February 20, 2014, 8:23pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/2 "2014-02-20T20:23:49Z")

</div>

Hmm, this does sound fun and interesting.

+1.

---

<div class="post-metadata">

**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [February 20, 2014, 8:40pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/3 "2014-02-20T20:40:16Z")

</div>

Good idea, would make a nice game mode I think. I’d think it would be relatively simple, but then I think of things like parks/basketball courts and buildings that spawn monsters on mapgen…

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 20, 2014, 9:56pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/4 "2014-02-20T21:56:36Z")

</div>

Set zombie drops to none, have them take 999 damage in sunlight (only sunlight) and you’re done! Basically the corpses lay around and revive then insta die. At night however…

---

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 20, 2014, 10:39pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/5 "2014-02-20T22:39:06Z")

</div>

> [@gtaguy](#):
>
> Set zombie drops to none, have them take 999 damage in sunlight (only sunlight) and you’re done! Basically the corpses lay around and revive then insta die. At night however…

I guess it won’t be that hard for someone to do a mod with this to try? It could be a really nice gamemode, indeed.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 20, 2014, 10:42pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/6 "2014-02-20T22:42:49Z")

</div>

Also the damage doesn’t pulp, either through removing pulping or just changing the damage not too.

---

<div class="post-metadata">

**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [February 21, 2014, 9:54am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/7 "2014-02-21T09:54:26Z")

</div>

There is a tag that makes monsters take damage while in direct sunlight (not inside houses). You could tag all the mosnters with that easily enough.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 21, 2014, 12:21pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/8 "2014-02-21T12:21:33Z")

</div>

What is the tag?

---

<div class="post-metadata">

**Author:** ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)\
**Post date:** [February 21, 2014, 12:24pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/9 "2014-02-21T12:24:32Z")

</div>

SUNDEATH no idea how or if it works.

---

<div class="post-metadata">

**Author:** ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Post date:** [February 21, 2014, 2:42pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/10 "2014-02-21T14:42:59Z")

</div>

well as long as they’re inside you could consider them skulking in the shadows I guess. until they break windows, escape and die to the glorious sunlight.

---

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 21, 2014, 3:00pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/11 "2014-02-21T15:00:48Z")

</div>

[quote=“Iosyn, post:10, topic:5152”]well as long as they’re inside you could consider them skulking in the shadows I guess. until they break windows, escape and die to the glorious sunlight.[/quote]that would probably work, lure them out into the sun then loot the building.

---

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [February 21, 2014, 3:02pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/12 "2014-02-21T15:02:10Z")

</div>

[quote=“Soyweiser, post:9, topic:5152”]SUNDEATH no idea how or if it works.[/quote]if it works then maybe if/when vampires get implemented in the main game they would have the SUNDEATH tag.

---

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 21, 2014, 4:19pm UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/13 "2014-02-21T16:19:52Z")

</div>

This will be like I’m Legend. Someone could try this, or is it easy enough?

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 22, 2014, 3:10am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/14 "2014-02-22T03:10:25Z")

</div>

I’d imagine you’d have to paste [SUNDEATH] into every creatures tags (well, mostly zombies). It might take around a half hour.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 22, 2014, 4:33am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/15 "2014-02-22T04:33:20Z")

</div>

Not saying this is a bad idea, but it needs a bitmore work than adding sundeath. With the monsters as they are now it’d make the game pretty trivial as long as you only go out in the day, or even just exlore during the day at first, because you’d easily lead all monsters to their deaths.

Need some work on AI and structures to make the monsters lurk in buildings unless you enter, then chase after you.

That having been said, it’d be a really neat game mode.

---

<div class="post-metadata">

**Author:** ![wad67](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wad67/32/7_2.png) [@wad67](https://discourse.cataclysmdda.org/u/wad67)\
**Post date:** [February 22, 2014, 4:38am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/16 "2014-02-22T04:38:02Z")

</div>

an “I am legend” type of gamemode would be awesome, (providing it is based off the book and not the shitty movie by the same title.).

---

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [February 22, 2014, 4:39am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/17 "2014-02-22T04:39:51Z")

</div>

[quote=“Kevin Granade, post:15, topic:5152”]Not saying this is a bad idea, but it needs a bitmore work than adding sundeath. With the monsters as they are now it’d make the game pretty trivial as long as you only go out in the day, or even just exlore during the day at first, because you’d easily lead all monsters to their deaths.

Need some work on AI and structures to make the monsters lurk in buildings unless you enter, then chase after you.

That having been said, it’d be a really neat game mode.[/quote]

I really need to learn coding.  
Yeah, it would be really good… even more if you get to practice and experiment with traps.

For Wad: I just watched the movie, i’d like to read the book. Also… don’t judge a book by its movie applies the other way around, too. I think the movie was good.

---

<div class="post-metadata">

**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [February 22, 2014, 5:33am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/18 "2014-02-22T05:33:29Z")

</div>

Aren’t monsters in Json?  
Also why not have zombies lose hearing and smell during the day? And have them lose interest faster. It’d simulate the zombies being less aggressive because the rays of the sun are confusing the goo?

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [February 22, 2014, 5:38am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/19 "2014-02-22T05:38:09Z")

</div>

[quote=“StopSignal, post:17, topic:5152”][quote=“Kevin Granade, post:15, topic:5152”]Not saying this is a bad idea, but it needs a bitmore work than adding sundeath. With the monsters as they are now it’d make the game pretty trivial as long as you only go out in the day, or even just exlore during the day at first, because you’d easily lead all monsters to their deaths.

Need some work on AI and structures to make the monsters lurk in buildings unless you enter, then chase after you.

That having been said, it’d be a really neat game mode.[/quote]

I really need to learn coding.  
Yeah, it would be really good… even more if you get to practice and experiment with traps.

For Wad: I just watched the movie, i’d like to read the book. Also… don’t judge a book by its movie applies the other way around, too. I think the movie was good.[/quote]

I reenabled SUNDEATH.

If you’re Outside and it’s daylight hours (the check is “is\_in\_sunlight” or somesuch, I’m away from my laptop ATM) take 100 dmg/turn.

Dark Wyrms can take a turn of that. Most anything else “burns horribly in the sunlight!” and, well, Dies. As the tag specifies.

SUNDEATH-enabled critters realize this and will not voluntarily enter sunlit areas. If you end up with a Dark Wyrm in the starting shelter (freak not-so-accident with the debug menu) just GTFO the nearest door and it will stop at the threshold. Until sundown, at which point they ought to come out.

So get them all to chase you to a wide open field right at sunrise, I should think.

And yeah, you can tag any critter you like in the JSON.

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 22, 2014, 7:15am UTC](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152/20 "2014-02-22T07:15:00Z")

</div>

> [@KA101](#):
>
> SUNDEATH-enabled critters realize this and will not voluntarily enter sunlit areas. If you end up with a Dark Wyrm in the starting shelter (freak not-so-accident with the debug menu) just GTFO the nearest door and it will stop at the threshold. Until sundown, at which point they ought to come out.

Whoops, my bad,so they aren’t quite as crippled as I thought.  
So yea, sounds like a good idea for a game mode, someone get on that.

[Next page](https://discourse.cataclysmdda.org/t/idea-request-nightime-monsters-mod/5152.md?page=2)
