# Ice labs : unique rooms

**URL:** <https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816>\
**Category:** The Drawing Board\
**Created:** [August 25, 2013, 11:02pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816 "2013-08-25T23:02:17Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [August 29, 2013, 8:38pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/81 "2013-08-29T20:38:58Z")

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Yeah perhaps the run ratio should be something like 1.3 per tile jumped. It kinda has more sense

However my greatest objection is the ridiculously small and hard obtain max jumping distance of 4 tiles. Its not event the length of a car and most houses and shops are separated by more than 4 tiles, making the feature nearly useless IMO.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 29, 2013, 9:17pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/82 "2013-08-29T21:17:44Z")

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The current layout basically reflects a suburban area, in which case it’s not reasonable to jump from rooftop to rooftop. When we do city-grid style mapgen, I expect 1-3 tile alleys to be the norm, and for there to additionally be fire escapes and similar to jump onto.

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [August 29, 2013, 9:30pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/83 "2013-08-29T21:30:34Z")

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Yeah, suburbia shouldn’t be so parkour-friendly. With the other thread, though, we COULD jump from car-to-car, or, say, car-to-roof-to-car-to-roof.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [August 31, 2013, 8:10am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/84 "2013-08-31T08:10:19Z")

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Just bit of info, but in cases like this I find the most accurate measurement fro the size of a “tile” is about 1x1 square meters (which is what ranged hit chances and a fair bit of other stuff is balanced at), which puts 25 feet being in the 7-8 tile range.

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**Author:** ![Sheb](https://avatars.discourse-cdn.com/v4/letter/s/e99b99/32.png) [@Sheb](https://discourse.cataclysmdda.org/u/Sheb)\
**Post date:** [August 31, 2013, 8:54am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/85 "2013-08-31T08:54:22Z")

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Does that mean than once z-levels are in, an average floor will be 3 z-levels high?

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**Author:** ![Leper](https://avatars.discourse-cdn.com/v4/letter/l/ecd19e/32.png) [@Leper](https://discourse.cataclysmdda.org/u/Leper)\
**Post date:** [August 31, 2013, 9:55am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/86 "2013-08-31T09:55:31Z")

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Can we have jumping mutations? Frog legs anyone?

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**Author:** ![Austupaio](https://avatars.discourse-cdn.com/v4/letter/a/b5ac83/32.png) [@Austupaio](https://discourse.cataclysmdda.org/u/Austupaio)\
**Post date:** [August 31, 2013, 11:01am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/87 "2013-08-31T11:01:49Z")

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Most likely not, Sheb.

Z levels are generally made to be 2-3 meters high so that one ‘floor’ is one z-level.

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [August 31, 2013, 4:58pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/88 "2013-08-31T16:58:43Z")

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so tiles are not truly cubic once you include height? Hum.

Yeah I definitely couldn’t jump from roof to roof in my neighbourhood, and it’s just a residential area. There’s sheds and garages on a lot of people’s properties that I could, though. If My house was on fire There’s a bunch of shit I could jump to from the window to get down safely - in a city building of decent size, jumping from the window is a comparatively terrible idea unless there’s a fire escape. You just have difference uses for the skill in different environments.

…also one could add a very large Ladder item to the game, with the ability to place it across one roof to another provided they aren’t over a certain length apart. It would probably be difficult terrain but that’s an option for unfit characters should health come to affect jumping skill. (I think it should.)

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [August 31, 2013, 8:03pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/89 "2013-08-31T20:03:04Z")

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Concievably you could make jumping be a part of a more important parkour skill. It would take the place of the parkour expert option at character creation. It would make it possible to do things like scale walls, climb trees, jump increasingly long distances, and move past difficult terrain faster.

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**Author:** ![Judge](https://avatars.discourse-cdn.com/v4/letter/j/9de0a6/32.png) [@Judge](https://discourse.cataclysmdda.org/u/Judge)\
**Post date:** [August 31, 2013, 9:31pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/90 "2013-08-31T21:31:34Z")

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Why a new skill and why remove parkour expert? Don’t dodge skill applies for acrobatic feats?

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**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [August 31, 2013, 9:44pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/91 "2013-08-31T21:44:50Z")

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Dodge is more or less its own thing. Its reaction time and moving out of the way. You can be amazing at dodging but fucking awful at climbing, which parkour would go under. If parkour was its own skill, parkour expert as its own trait doesn’t really work, given that parkour is more than just running over difficult terrain with speed. Really, one could create an entirely new stat for these two skills, and relate them to light ranged weapons, such as pistols, dodge, and parkour.

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [August 31, 2013, 9:53pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/92 "2013-08-31T21:53:57Z")

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“Parkour Expert” sounds like something you train, not something you’re born with.

Totally agree with removing it and adding “Acrobatics” as a skill.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [September 1, 2013, 12:10am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/93 "2013-09-01T00:10:36Z")

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No, i’d like to be able to climb and jump with any character. I think that Parkour Expert should… maybe make you jump a bit more… obviously with the things that it has already.

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [September 1, 2013, 12:11am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/94 "2013-09-01T00:11:52Z")

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Well, I don’t really see why being an expert at something is a “trait”. Isn’t it a skill? Getting better at parkour and being an expert shouldn’t be something you get from mutating, it should happen as you perform parkour.

Meh.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [September 1, 2013, 12:23am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/95 "2013-09-01T00:23:02Z")

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I was responding detahramet, in fact, i agree with you.

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**Author:** ![Shoes](https://avatars.discourse-cdn.com/v4/letter/s/8c91f0/32.png) [@Shoes](https://discourse.cataclysmdda.org/u/Shoes)\
**Post date:** [September 1, 2013, 11:27am UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/96 "2013-09-01T11:27:23Z")

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So uh, this got off track I think.

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<div class="post-metadata">

**Author:** ![detahramet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/detahramet/32/58_2.png) [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Post date:** [September 1, 2013, 12:46pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/97 "2013-09-01T12:46:49Z")

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…Not really. With multi-Z level structures the skill at parkour is kinda important

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**Author:** ![GlyphGryph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/glyphgryph/32/847_2.png) [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Post date:** [September 1, 2013, 3:01pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/98 "2013-09-01T15:01:34Z")

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But it deserves its own thread.

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**Author:** ![GlyphGryph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/glyphgryph/32/847_2.png) [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Post date:** [September 13, 2013, 8:13pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/99 "2013-09-13T20:13:25Z")

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Ice labs need some of this:

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 13, 2013, 11:14pm UTC](https://discourse.cataclysmdda.org/t/ice-labs-unique-rooms/2816/100 "2013-09-13T23:14:30Z")

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[quote=“GlyphGryph, post:99, topic:2816”]Ice labs need some of this:

Whoa, nice doublepost. You think you own the forum or sommethin’?

😜

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