# I would kill for a basic livestock mod

**URL:** <https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696>\
**Category:** The Drawing Board\
**Created:** [October 18, 2015, 5:57pm UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696 "2015-10-18T17:57:36Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![chimpdroid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chimpdroid/32/425_2.png) [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Post date:** [October 18, 2015, 5:57pm UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/1 "2015-10-18T17:57:36Z")

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That is all

Just wanna tame wild/feral goats/sheep/cows/chickens/pigs  
Even lore-wise, there’d be a lot of them, and loads of (un)dead ones that couldn’t make it off the farm  
They could follow the player + a shepherding crook/stick/bag of feed once tamed

I’ve been on the road for a while, found a nice abandoned ranch next to a refugee center, empty cave adjacent, interesting bridge system across the southern river to a decent-sized city, with a nice, empty battlefield in between it and my base.  
To the north is a megastore; beyond, wilderness.  
I’ve been nomad-ing across several worlds in my Apocalypse Plow, [http://smf.cataclysmdda.com/index.php?topic=11304.msg249539#msg249539](http://smf.cataclysmdda.com/index.php?topic=11304.msg249539#msg249539)  
so I need some excitement beyond crops, crafting, building, and quests now that I’ve settled down.  
My dope ass vvehicle now serves as a detachable section of my house, which is covered in the same armor.  
Pretty much just a couple extra rooms/guns now that I have a smaller, faster thang.

I just needed filler for this post.  
See title for purpose.  
I’d make the mod myself, but I refuse to take this lifestyle that far.  
_cough_

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**Author:** ![Noctifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/noctifer/32/458_2.png) [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Post date:** [October 18, 2015, 6:08pm UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/2 "2015-10-18T18:08:08Z")

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Adding cattle might be simple and definitely doable in a mod but making them follow you is a different question. The only thing I see is tools similar in function to the dog whistle but idk if its function is .json’ed for putting in a mod. Even if it is maybe it can’t work for other creatures.

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**Author:** ![Malaxxor](https://avatars.discourse-cdn.com/v4/letter/m/9de0a6/32.png) [@Malaxxor](https://discourse.cataclysmdda.org/u/Malaxxor)\
**Post date:** [October 19, 2015, 11:46am UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/3 "2015-10-19T11:46:23Z")

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I definitely support the idea of livestock, wether in a mod or in mainline. However, it isn’t as easy to implement as it may seem. There is no way you could implement the idea without a rather big chunk of new code. Sure, you could take some already established code as base, but that would be a pretty hackish solution, IMHO. After all, leading them around isn’t the biggest problem you’re going to face. You have to code a way to feed them (else they would be unbalanced) and get some products from the (else they would be useless). But even if this is a “too much of a hassle to implemented in this year” kind of feature, I definitely support it.

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**Author:** ![chimpdroid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chimpdroid/32/425_2.png) [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Post date:** [October 19, 2015, 1:43pm UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/4 "2015-10-19T13:43:39Z")

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I’d literally be happy with reskinned dog code if it meant I could have some goddamn cows in my giant, barbed-wired field.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [October 19, 2015, 2:29pm UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/5 "2015-10-19T14:29:54Z")

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There is one big problem with the friendly creature code: they’re aggressive by default.  
And when they aren’t, they’re 100% passive and won’t even run from stuff.

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**Author:** ![Nymall](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nymall/32/1217_2.png) [@Nymall](https://discourse.cataclysmdda.org/u/Nymall)\
**Post date:** [October 20, 2015, 3:43am UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696/6 "2015-10-20T03:43:17Z")

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The other thing that would be hard to cross is the actual breeding of creatures. Breeding is a hell of a lot of AI work. A simple system like Dwarf Fortresses old sporification system may help the interim, but the actual activity, goals and needs of the creatures would be a hefty mountain. Would eggs and milk from creatures be free? Shearing? How would you meter the growth or replenishment? How about grazing?
