So I’m new and definitely don’t fully understand mutations, but I’m also a writer that’s full of ideas, so hear me out.
I was thinking that it would be neat to add a survivor class that starts ‘infected’, but not with Cataclysm’s brand of infected. Rather, it would be like Dead Rising 2, requiring the character to constantly require an item (IE: zombrex) to keep them from turning.
I thought this might be implementable using the current mutation system. IE: You begin with the base mutation, which gradually evolves over time. Utilizing the ‘cure’ would remove layers of the mutation, resetting you at the first level. Reaching the final tier would result in your complete zombification, which kills your character.
Is that all possible, programming-wise? Also, is programatically a word, because it’s what I wanted to say there.
So that’s my idea on a mutation mod. Possibly impossible, possibly unwanted.