# I think throwing weapons is kinda flawed

**URL:** <https://discourse.cataclysmdda.org/t/i-think-throwing-weapons-is-kinda-flawed/18275>\
**Category:** The Garage\
**Created:** [January 9, 2019, 7:56pm UTC](https://discourse.cataclysmdda.org/t/i-think-throwing-weapons-is-kinda-flawed/18275 "2019-01-09T19:56:17Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [January 11, 2019, 10:01am UTC](https://discourse.cataclysmdda.org/t/i-think-throwing-weapons-is-kinda-flawed/18275/32 "2019-01-11T10:01:28Z")

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> [@Throwing (Calculations, strategy, etc)](https://discourse.cataclysmdda.org/t/throwing-calculations-strategy-etc/3147):
>
> So I’ve taken a liking to throwing based characters, namely because of how stupidly fast you gain skill in it. Can I hear a detailed explanation of how throwing range, damage, etc, is calculated? It seems the throwing skill got changed significantly from the original Cataclysm. How does damage and range scale with skill level? Also what is “Throwing Bonus” for the Dexterity stat? Is that applied to “To hit” or applied to damage directly like the strength melee bonus? All I’ve noticed is that…

From what I gather, using the railgun cbm doubles the effectiveness of the weapons bash damage and not its cut damage.

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