[quote=“Rot, post:11, topic:13171”]I have a guide that I wrote a while back but I’m on my smartphone in an airport. However I’ll try and give some advice.
Picking fleet-footed and quick can let you (") sprint ahead of most (if not all, I believe) zombies. If fleet-footed is mutated to road runner and you get the CBM that can boost your speed by 10%, you’ll be so fast it’s silly.
In fact, you can further up this speed boost by getting padded feet and light bones and you’ll basically be Usain Bolt x10.
I think speed affects your to-hit bonus too, but I’m not 100%.
But in general, night vision saves lives, and molotovs are the best cost-effective weapon out there for an early game survivor.
Lure zombies into a house (preferably one that you already looted) and sprint through and close every door/window you pass through, thus trapping them inside. Then light a Molotov, throw it at the house, and watch the world burn.
Other ways to kill zombies is to make nailboard traps or dig and make spiked pits (in a zig-zag or checkerboard pattern) and lure them in to die.
Making a knife spear and pressing (f) to do a reach attack really works. Trust me, I’ve cleared a hospital on a frail (50% less total health) character and I can tell you that poking zombies or other enemies while moving backwards is a great strategy, early and end game.[/quote]
Sorry, I didn’t see your post until I’d already left that reply.
Speed sounds great, but is entirely dependent on finding said CBM, successfully installing it with 0-3 electronics, finding a mutagen and winning the genetic lottery. That’s a lot of ifs. Not dismissing it as a possibility outright but by the time it’s easily viable survival probably won’t be hard.
As I said before, if night vision only increases visibility by one square then I can’t see it being all that helpful, though the last time I actually used night vision was before I even touched the experimentals. Even with Light Step zombies can still hear you two squares away and that may very well be as far as you can see.
I do use the nailboard traps, however. I use them with much enthusiasm.
I don’t use spike pits because I try to keep moving my base of operations to wherever the unlooted houses are. As for the knife spear, it’s usually my go to weapon for it’s reach if nothing else. They get damaged pretty easily, but they’re also easy to make. As I said in the first post, if you lay one nailboard trap in every space adjacent to you, then neither Mi-gos nor Gracken’s will close the distance to atack you, so you can attack them with the knife spear, and not get hit. Zombie Scientists won’t step on them either, but they can deploy manhacks.