# I made a mod to remove Zombies specifically

**URL:** <https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [December 15, 2018, 12:33am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921 "2018-12-15T00:33:55Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![lcarus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lcarus/32/3947_2.png) [@lcarus](https://discourse.cataclysmdda.org/u/lcarus)\
**Post date:** [December 15, 2018, 12:33am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/1 "2018-12-15T00:33:55Z")

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> **[iamlcarus/nozombies](https://github.com/iamlcarus/nozombies)**
>
> Contribute to iamlcarus/nozombies development by creating an account on GitHub.

  
Doesn’t remove any other monsters, just zombies.  
Let me know if I missed any, and I’ll add them to the blacklist.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [December 16, 2018, 10:28pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/2 "2018-12-16T22:28:09Z")

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But, but _why_? You’re ruining the game with such heresy!

Next up we’re adding creative mode, everybody!

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**Author:** ![Stone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stone/32/2507_2.png) [@Stone](https://discourse.cataclysmdda.org/u/Stone)\
**Post date:** [December 17, 2018, 10:42am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/3 "2018-12-17T10:42:16Z")

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Creative mode isnt a bad idea though, i was thinking of a mod that replaced all regular zeds with the feral variants

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**Author:** ![lcarus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lcarus/32/3947_2.png) [@lcarus](https://discourse.cataclysmdda.org/u/lcarus)\
**Post date:** [December 17, 2018, 2:32pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/4 "2018-12-17T14:32:53Z")

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I like the other monsters, but sometimes the zombies feel a bit dumb and cliche.  
I know one of the major shticks is that every apocalypse is happening at once, but still, a zombie apocalypse just feels very overdone.

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**Author:** ![Stone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stone/32/2507_2.png) [@Stone](https://discourse.cataclysmdda.org/u/Stone)\
**Post date:** [December 17, 2018, 3:01pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/5 "2018-12-17T15:01:25Z")

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Did you replace them with anything? Or did you just remove the mundane zombies

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [December 17, 2018, 7:20pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/6 "2018-12-17T19:20:18Z")

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Why did you add ‘mundane’ in there? I’ll never play this mod since it seems rather stupid to me (no offense creator) but I highly doubt it _just_ gets rid of zombie zombies. Zombie brutes, fire fighters, shockers, feral runners and all that have a 99.99999999999999% chance to also be gone due to the labeling.  
The idea of this mod would be ever worse (to each thier own) if it just removed the utmost basic zombies.

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**Author:** ![lcarus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lcarus/32/3947_2.png) [@lcarus](https://discourse.cataclysmdda.org/u/lcarus)\
**Post date:** [December 18, 2018, 1:02am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/7 "2018-12-18T01:02:36Z")

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All zombies.  
I figured if people wanted more of a challenge they could up spawn rates so other monsters are more common.

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**Author:** ![lcarus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lcarus/32/3947_2.png) [@lcarus](https://discourse.cataclysmdda.org/u/lcarus)\
**Post date:** [December 18, 2018, 1:04am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/8 "2018-12-18T01:04:32Z")

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I’m not entirely sure what you’re wanting.  
If you want no mundane zombies, I might make a separate mod to do that instead.

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**Author:** ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Post date:** [December 18, 2018, 1:16am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/9 "2018-12-18T01:16:16Z")

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I was just talking about how I _don’t_ want just mundane zombies though…  
And how this mod probably gets rid of more than just them…

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**Author:** ![Krisu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krisu/32/11683_2.png) [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Post date:** [December 18, 2018, 5:40pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/10 "2018-12-18T17:40:57Z")

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Just let him make his mod 👌

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**Author:** ![Rog\_A\_de\_souza](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rog_a_de_souza/32/5169_2.png) [@Rog\_A\_de\_souza](https://discourse.cataclysmdda.org/u/Rog_A_de_souza)\
**Post date:** [April 2, 2019, 10:20pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/11 "2019-04-02T22:20:18Z")

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To all these rude people saying your mod is stupid. It’s not, I wanted to play a more Lovecraftian apocalypse and this mod is perfect. Thank you man. 🙂

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**Author:** ![karllawrenz](https://avatars.discourse-cdn.com/v4/letter/k/e0b2c6/32.png) [@karllawrenz](https://discourse.cataclysmdda.org/u/karllawrenz)\
**Post date:** [April 3, 2019, 3:12am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/12 "2019-04-03T03:12:11Z")

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Cataclysm: Dark Horrors Ahead

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [April 3, 2019, 5:20am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/13 "2019-04-03T05:20:25Z")

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I’m interested but afraid it would be too easy with no zombies. Can anyone who’s tried it say if there’s settings that give a decent amount of other enemies? Does the game fill in the gaps automatically?

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [April 3, 2019, 6:03am UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/14 "2019-04-03T06:03:53Z")

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> [@darktoes](#):
>
> too easy with no zombies

Ofcourse it is 😃  
No zombies = Free city loots!

> [@darktoes](#):
>
> Can anyone who’s tried it say if there’s settings that give a decent amount of other enemies?

I didn’t tried it, but dug into it… It only removes vanilla (core) zombies, so the modded zombies (like PK’s rebalancing) are not affected by this.

> [@darktoes](#):
>
> Does the game fill in the gaps automatically?

No.

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**Author:** ![Nickal](https://avatars.discourse-cdn.com/v4/letter/n/3ec8ea/32.png) [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Post date:** [April 5, 2019, 6:07pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/15 "2019-04-05T18:07:57Z")

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Been meaning to suggest a series of mods that removes specific types of enemies. one that removes all insects and arachnids(or each group individually, whatever) one to remove robots, one to remove Triffids, one for nether creatures, so on.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [April 5, 2019, 6:45pm UTC](https://discourse.cataclysmdda.org/t/i-made-a-mod-to-remove-zombies-specifically/17921/16 "2019-04-05T18:45:31Z")

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This could be a great scenario mod, maybe add a lot of NPC’s so it could be like some sort of “Everyone has gone to rapture” scenario, where the earth is more or less just a pre-hellscape full of choices of kill or be killed by NPC’s.

If I was good at modding, this would be the perfect mod to work with a brainchild of mine I was thinking about: “The Hottest War”, which would be a pre-cataclysm (So you would still have some people around, with normal robots), but also set in a WW3 scenario of war-torn New England.

Too bad I am definitely not patient enough to code/learn to code for such a strenuous process for something like this.
