# I created my own mod: Slime-a-clysm

**URL:** https://discourse.cataclysmdda.org/t/i-created-my-own-mod-slime-a-clysm/29036
**Category:** The Lab
**Tags:** mod
**Created:** [October 7, 2023, 10:13pm UTC](https://discourse.cataclysmdda.org/t/i-created-my-own-mod-slime-a-clysm/29036 "2023-10-07T22:13:23Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![fungamer2](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fungamer2/32/12521_2.png) [@fungamer2](https://discourse.cataclysmdda.org/u/fungamer2)
#### Post date: [October 7, 2023, 10:13pm UTC](https://discourse.cataclysmdda.org/t/i-created-my-own-mod-slime-a-clysm/29036/1 "2023-10-07T22:13:23Z")

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Hello, everyone. I decided to create my own mod for the game, called “Slime-a-clysm.”

This basically turns it into a world full of slime creatures instead of zombies. Also removes portal storms. In addition, I created my own versions of the slime monsters.  
In addition, I added a new overmap special called the slime forest.

This mod is currently a work in progress, but I’d appreciate your feedback/suggestions for my mod so far.

The mod is currently only compatible with 0.G stable.

> **[GitHub - fungamer2-2/CDDA-Slime-a-clysm: A mod of CDDA with slime monsters](https://github.com/fungamer2-2/CDDA-Slime-a-clysm)**
>
> A mod of CDDA with slime monsters. Contribute to fungamer2-2/CDDA-Slime-a-clysm development by creating an account on GitHub.
