# Hunter, Culler, Predator and such mutations

**URL:** <https://discourse.cataclysmdda.org/t/hunter-culler-predator-and-such-mutations/14601>\
**Category:** The Bunker\
**Created:** [December 5, 2017, 1:05pm UTC](https://discourse.cataclysmdda.org/t/hunter-culler-predator-and-such-mutations/14601 "2017-12-05T13:05:07Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Dishonored\_Archer](https://avatars.discourse-cdn.com/v4/letter/d/5f9b8f/32.png) [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Post date:** [December 5, 2017, 1:05pm UTC](https://discourse.cataclysmdda.org/t/hunter-culler-predator-and-such-mutations/14601/1 "2017-12-05T13:05:08Z")

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I wonder if these specific mutations affect not only melee and its variants (cutting, bashing), do ranged skills are also taken into account (marksmanship, handguns, submachine guns) and even dodge? Planning a Chimera character but I want to be sure they are not melee-focused, tank drones are not edible after all.

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**Author:** ![Zanos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zanos/32/422_2.png) [@Zanos](https://discourse.cataclysmdda.org/u/Zanos)\
**Post date:** [December 5, 2017, 3:11pm UTC](https://discourse.cataclysmdda.org/t/hunter-culler-predator-and-such-mutations/14601/2 "2017-12-05T15:11:36Z")

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Anything tagged as a combat\_skill in skills.json counts as one. This includes all melee weapons and firearms, but not dodge.

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**Author:** ![Dishonored\_Archer](https://avatars.discourse-cdn.com/v4/letter/d/5f9b8f/32.png) [@Dishonored\_Archer](https://discourse.cataclysmdda.org/u/Dishonored_Archer)\
**Post date:** [December 5, 2017, 8:26pm UTC](https://discourse.cataclysmdda.org/t/hunter-culler-predator-and-such-mutations/14601/3 "2017-12-05T20:26:15Z")

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Well in that case defense wouldn’t be a issue then since it will be traded by raw firepower and fast healing by just eating hulks and mi-gos.
