# Huge spike in monster spawns?

**URL:** <https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924>\
**Category:** The Garage\
**Created:** [February 6, 2018, 7:01pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924 "2018-02-06T19:01:04Z")\
**Posts on this page:** 15\
**Page:** 2

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [February 10, 2018, 7:45pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/21 "2018-02-10T19:45:12Z")

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Already spawned monsters won’t disappear, but newly generated overmap terrain will be ok.

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 10, 2018, 10:44pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/22 "2018-02-10T22:44:37Z")

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And I’m NOT talking about the regular roadblock situation anymore!  
Ok, I’m no expert at the game, but this seems a liiiiiiiiiittle excessive…

![image](https://cdck-file-uploads-us1.s3.dualstack.us-west-2.amazonaws.com/flex016/uploads/cataclysmdda/original/2X/b/beb3038a66c8db722aebc25ee8fd9f3f37827fcc.png)

I have to admit however, that I’m playing with quite a lot of addons. Could this mass-spawning be caused by one of the location or weapon addons? As far as options go I have spawnrates at 70% and Wander spawns on.

Anyone knows a solution that brings back normal roadblocks?

Version is: 0.C-26187-g591cc61 (tiles) Build 7111

Mods: Craftable Gun Pack, Folding Parts pack, Tanks, Boats, More Survival Gear, Cataclysm++, DeadLeaves’ Fictional Guns, Icecoon’s Arsenal, Filthy Clothing, More Buildings, Mutant NPCs, No Acid Zombies, Necromancy, Simplified Nutrition, Beta National Guard Camp, StatsThoughSkills IV, ZSFIXED\_C:DDA Extra Professions & Gears, Extended Realistic Guns, NPC traits, Prevent Zombie Revivication, Mutation Changes, Classes and Scenarios Mod, Mining Mod, Medieval and Historic Content, Makeshift Items Mod, Vehicle Additions Pack, Bionics Systems Mod

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [February 10, 2018, 9:37pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/23 "2018-02-10T21:37:53Z")

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See this thread: [Huge spike in monster spawns?](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/20)

I have no idea what’s taking so long for the PR to be merged to roll this back but it’s a known issue with a fix already to go that for some reason hadn’t gone through last time I looked.

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**Author:** ![NuG](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nug/32/7057_2.png) [@NuG](https://discourse.cataclysmdda.org/u/NuG)\
**Post date:** [February 10, 2018, 11:10pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/24 "2018-02-10T23:10:47Z")

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Cool and thanks Zhilkin, I thought that would probably be the case, but just wanted to be sure.  
I need to get away from the chicken walker or tank drone that was laser targeting me (also exploded something on me) anyway.

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 10, 2018, 11:19pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/25 "2018-02-10T23:19:42Z")

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Thx for the merge and sorry for the double post, saw the topic too late.

But until a fix comes up I have at least a good perimeter defense on that crossing, just have to avoid getting pepperd myself 😏

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [February 11, 2018, 4:47am UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/27 "2018-02-11T04:47:50Z")

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Family visiting, I haven’t even turned my laptop on in a week, sorry.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [February 11, 2018, 7:34am UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/29 "2018-02-11T07:34:57Z")

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While rollback PR is not merged yet, here is compiled exe and dll (SDL, Loc, Lua, Sound):

[cdda-bin-2018-02-11.zip](https://github.com/CleverRaven/Cataclysm-DDA/files/1714126/cdda-bin-2018-02-11.zip)  
[cdda-dll-2018-02-11.zip](https://github.com/CleverRaven/Cataclysm-DDA/files/1714125/cdda-dll-2018-02-11.zip)

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [February 11, 2018, 5:01pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/30 "2018-02-11T17:01:40Z")

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Already find these before but there no “bin” in my build.  
Nvm, I try them.  
Many Thanks.

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 12, 2018, 2:44pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/31 "2018-02-12T14:44:32Z")

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Seems to be fixed now. New World and no turret or zombie armies so far.

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 12, 2018, 6:54pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/33 "2018-02-12T18:54:28Z")

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Nevermind, found them again. Seems like changing the spawnoptions just alters the number per field, but there are still dozens. Zombies seem ok for me however.  
Those turret groups are scary somehow, like a bunch of muggers that wait for you to walk into the wrong neighborhood. 😥

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [February 12, 2018, 8:31pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/34 "2018-02-12T20:31:28Z")

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> [@Serkas](#):
>
> Seems to be fixed now. New World and no turret or zombie armies so far.

It is not fixed.

[[RDY] Rollback recent spawn function changes in hardcoded mapgen by ZhilkinSerg · Pull Request #22898 · CleverRaven/Cataclysm-DDA · GitHub](https://github.com/CleverRaven/Cataclysm-DDA/pull/22898) is not merged yet.

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**Author:** ![latogato](https://avatars.discourse-cdn.com/v4/letter/l/b9bd4f/32.png) [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Post date:** [February 15, 2018, 8:25pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/36 "2018-02-15T20:25:34Z")

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If anyone stopped updating the game because of this problem, Zhilkin rollback was merged into the 7119. build.

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**Author:** ![papabrando](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/papabrando/32/11797_2.png) [@papabrando](https://discourse.cataclysmdda.org/u/papabrando)\
**Post date:** [February 16, 2018, 1:02am UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/37 "2018-02-16T01:02:32Z")

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Ya it’s been fixed for a day or two. No more migo every map tile and groups of 100 blobs. The blob thing was kinda funny though (I was like luring the migos into them so they’d get blobified). I didn’t even know there was a problem at first, it was when I did a lab start and went into the part where they hold the migos and other nasties and there was like 50 zombie scientists just congregating in there as they all activated their manhacks and yeah that’s when I considered there might be a problem lol, considering I had spawns at 0.60.

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**Author:** ![Serkas](https://avatars.discourse-cdn.com/v4/letter/s/6a8cbe/32.png) [@Serkas](https://discourse.cataclysmdda.org/u/Serkas)\
**Post date:** [February 16, 2018, 9:13pm UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/38 "2018-02-16T21:13:39Z")

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Ok, this is getting kind of out of hand…

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e72a07cdd4b90f49be233122669344ae274669e9.jpg)

Good thing they are infighting.

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**Author:** ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Post date:** [February 17, 2018, 1:47am UTC](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924/39 "2018-02-17T01:47:22Z")

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All monsters generated before the fix will stay in the world until they are killed, so it’s a good idea to update quickly.

[Previous page](https://discourse.cataclysmdda.org/t/huge-spike-in-monster-spawns/14924.md?page=1)
