# How to remove, edit in-game items through mod?

**URL:** <https://discourse.cataclysmdda.org/t/how-to-remove-edit-in-game-items-through-mod/9274>\
**Category:** The Toolbox\
**Created:** [March 29, 2015, 12:59pm UTC](https://discourse.cataclysmdda.org/t/how-to-remove-edit-in-game-items-through-mod/9274 "2015-03-29T12:59:34Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![kngsnghun](https://avatars.discourse-cdn.com/v4/letter/k/73ab20/32.png) [@kngsnghun](https://discourse.cataclysmdda.org/u/kngsnghun)\
**Post date:** [March 29, 2015, 12:59pm UTC](https://discourse.cataclysmdda.org/t/how-to-remove-edit-in-game-items-through-mod/9274/1 "2015-03-29T12:59:34Z")

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Hello friends!  
Sorry in advance for the weird English and newbie questions. I’ve been enjoying cataclysm before it hit 0.A and i really wanted to help the community by making some mods.

So what i’m trying to do is add some more contents for crossbow users. So i want to remove the current ‘crossbow’, ‘wood,metal,steel crossbow bolt’ and add different kinds of crossbow and bolts, with recipes to create them. But i’m not sure how i can remove in-game items through mod.

second question! since i want to delete the item ‘crossbow’ and ‘steel crossbow bolt’, the ‘crossbow trap’ has to be edited. If i edit that traps.json file in data directory, do i have to go through compiling to make my mods work? I’ve never done compiling or coding jobs in my life, so some explanation would be very nice!

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [March 29, 2015, 3:15pm UTC](https://discourse.cataclysmdda.org/t/how-to-remove-edit-in-game-items-through-mod/9274/2 "2015-03-29T15:15:08Z")

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Check out the mods (in mods directory). In your case you want to make a mod that has an item blacklist (like one in “no joke items”) and adds new items and new recipes.

I don’t think traps can be edited at the moment, but I may be wrong.
