# How to make the game fun again to people who have played it too much?

**URL:** <https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463>\
**Category:** The Drawing Board\
**Created:** [June 11, 2014, 8:30pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463 "2014-06-11T20:30:09Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![TheGrifter](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Post date:** [June 11, 2014, 8:30pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/1 "2014-06-11T20:30:09Z")

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I love this game. But I loved it too much. Played it too much.

How can I make it fun for me again?

How do I make it, if not fresh, enjoyable?

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**Author:** ![Paquito](https://avatars.discourse-cdn.com/v4/letter/p/d9b06d/32.png) [@Paquito](https://discourse.cataclysmdda.org/u/Paquito)\
**Post date:** [June 11, 2014, 8:55pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/2 "2014-06-11T20:55:29Z")

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It’s ok to take a break. I stepped away from it for a couple months before returning.

It’s kinda nice when you return after a long break, because the developers are passionate about this project, so they’re constantly pushing out updates. When you comeback, you end up really pleasantly surprised by all the improvements, balance changes, and updates to the game.

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**Author:** ![Pandupaz](https://avatars.discourse-cdn.com/v4/letter/p/8baadc/32.png) [@Pandupaz](https://discourse.cataclysmdda.org/u/Pandupaz)\
**Post date:** [June 11, 2014, 9:33pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/3 "2014-06-11T21:33:51Z")

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you wait for endgame content. till then, challenge/limit yourself in some ways

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**Author:** ![yonsisac](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/yonsisac/32/8437_2.png) [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)\
**Post date:** [June 11, 2014, 9:44pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/4 "2014-06-11T21:44:43Z")

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make your self a chalage like lower item spawn and raice the Mob spawn and make it harder or add some mods

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**Author:** ![Reaper](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/reaper/32/74_2.png) [@Reaper](https://discourse.cataclysmdda.org/u/Reaper)\
**Post date:** [June 12, 2014, 11:18am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/5 "2014-06-12T11:18:40Z")

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> How do I make it, if not fresh, enjoyable?  
> Learn c++ and make it fresh.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [June 12, 2014, 4:40pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/6 "2014-06-12T16:40:47Z")

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Spawn lots of dogs and dog whistles with DEBUG and then go all Dog Master.

Furry clothes for extra points.

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**Author:** ![jimboblordofeskimos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jimboblordofeskimos/32/2_2.png) [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Post date:** [June 13, 2014, 3:01am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/7 "2014-06-13T03:01:13Z")

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Leave it alone for a month, come back, try the new experimental and go nuts on all the new features.

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**Author:** ![Slax](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/slax/32/5385_2.png) [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Post date:** [June 13, 2014, 3:19am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/8 "2014-06-13T03:19:36Z")

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Drop item spawn rate, raise enemy spawns. You’ll start enjoying the survival aspect a whole lot more.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 13, 2014, 3:23am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/9 "2014-06-13T03:23:58Z")

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I wonder what the game would be like with DF’s combat…

Broken bones would be a lot more prevalent.

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**Author:** ![Creamy\_Goodness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/creamy_goodness/32/292_2.png) [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Post date:** [June 14, 2014, 8:38am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/10 "2014-06-14T08:38:11Z")

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[quote=“FunsizeNinja123, post:9, topic:6463”]I wonder what the game would be like with DF’s combat…

Broken bones would be a lot more prevalent.[/quote]

Don’t even go there Funsize

Cataclysm + Dwarf fortress combat + ??? = Profit

Best game in existence coming through

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 14, 2014, 3:40pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/11 "2014-06-14T15:40:54Z")

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No, it would not.

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**Author:** ![Creamy\_Goodness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/creamy_goodness/32/292_2.png) [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Post date:** [June 14, 2014, 7:01pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/12 "2014-06-14T19:01:28Z")

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> [@FunsizeNinja123](#):
>
> No, it would not.

Then you sir, do not enjoy dwarf fortress combat as much as i

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 14, 2014, 8:41pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/13 "2014-06-14T20:41:00Z")

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More in-depth combat? YES (see [https://github.com/CleverRaven/Cataclysm-DDA/issues/1565](https://github.com/CleverRaven/Cataclysm-DDA/issues/1565))  
DF-style combat? NO

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**Author:** ![Creamy\_Goodness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/creamy_goodness/32/292_2.png) [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Post date:** [June 14, 2014, 9:02pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/14 "2014-06-14T21:02:14Z")

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[quote=“Kevin Granade, post:13, topic:6463”]More in-depth combat? YES (see [https://github.com/CleverRaven/Cataclysm-DDA/issues/1565](https://github.com/CleverRaven/Cataclysm-DDA/issues/1565))  
DF-style combat? NO[/quote]

Your always on that shit kevin great job you guys love to see it when its in game, Im just a hardcore fan of the descriptive gore and mutilation that takes place in dwarf fortress, honestly the only reason I play dwarf fortress is for the combat.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [June 14, 2014, 11:36pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/15 "2014-06-14T23:36:46Z")

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I love the descriptions and the gore as much as you Goodness, but I don’t want my lungs being bruised all the time or having a broken nail on my foot keeping me from walking.

And that link was posted waay back in 2013 so…

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**Author:** ![Creamy\_Goodness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/creamy_goodness/32/292_2.png) [@Creamy\_Goodness](https://discourse.cataclysmdda.org/u/Creamy_Goodness)\
**Post date:** [June 15, 2014, 12:55am UTC](https://discourse.cataclysmdda.org/t/how-to-make-the-game-fun-again-to-people-who-have-played-it-too-much/6463/16 "2014-06-15T00:55:26Z")

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> [@FunsizeNinja123](#):
>
> I don’t want my lungs being bruised all the time or having a broken nail on my foot keeping me from walking.

But…but…but

Fine

I guess you make good points mr ninja
