[quote=“StopSignal, post:15, topic:10115”]I know, hahahaha, but I guessed it could be for main game.
I got an idea. What if, instead of skill points, we get skill multipliers, where we can make the skills be gained faster? Like
Skill Points = Skill Gain
0= 100% gain
1= 150% gain
3= 200% gain
Etc.
I think that is actually good.[/quote]
That would be bit like the tag skills from ancient Fallout games of the long distant past. Might I suggest the following: Get first tag skill for 1 point. Get a second tag skill for 2 points. And so on.
Back to reading.
What if we think the problem with reading is the manual tedium associated with it? I mean, in order to read, you have to be at a safe location and you need food, water and lighting. What if reading was much slower but automated, and part of the sleeping process. Let’s say 1/8 of the time spent sleeping would count towards reading books that the character happens to carry. On the other hand then you’d have to think about the characters who need very little sleep. Or perhaps a character could automatically read whatever happens to be nearby, with a preference for carried books. Or what if reading would happen passively whenever a character waits, cooks or crafts anything for longer than 20 minutes.
I mean, I’m all for books but the learning speed is… kind of overpowered.
And then again, if it’s slowed down, reading becomes tedium.
Have we been spoiled with overpowered reading, and now it’s impossible to think it could be nerfed to sane levels without losing enjoyment?