# How to give mutations appearances

**URL:** <https://discourse.cataclysmdda.org/t/how-to-give-mutations-appearances/26374>\
**Category:** The Toolbox\
**Created:** [May 21, 2021, 10:08pm UTC](https://discourse.cataclysmdda.org/t/how-to-give-mutations-appearances/26374 "2021-05-21T22:08:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jonathan\_Henness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jonathan_henness/32/7950_2.png) [@Jonathan\_Henness](https://discourse.cataclysmdda.org/u/Jonathan_Henness)\
**Post date:** [May 21, 2021, 10:08pm UTC](https://discourse.cataclysmdda.org/t/how-to-give-mutations-appearances/26374/1 "2021-05-21T22:08:02Z")

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How does one give say a new mutation you have made a visual?

Like say i have a mutation that i want to look like an item (Say one of the many wearable tail items that can be found in mods or something.)

How would i tie said appearance in a tileset to said mutation.

I am trying to make a saiyan tail currently and would like to use the Fur cat tail in UDP, but i don’t know how i would give it that appearance in the tileset, any help would be appreciated.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 21, 2021, 10:47pm UTC](https://discourse.cataclysmdda.org/t/how-to-give-mutations-appearances/26374/2 "2021-05-21T22:47:26Z")

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You’d have to define a `"id": "overlay_female_mutation_`[MUTATION NAME]`"` and/or `"id": "overlay_male_mutation_`[MUTATION NAME]`"` in the tileset, see the [UltiCa tile\_config.json file](https://github.com/CleverRaven/Cataclysm-DDA/tree/3c13759cc459e454459437ee1f735ce6af021914/gfx/UltimateCataclysm/tile_config.json#L4556-L4557) for an example on how it’s done.

The question is, do you want to make a hole tileset or just add it in with a mod?  
If it’s the latter, you might want to take a look at how the “monster sees player” overlays are added in [via a mod](https://github.com/CleverRaven/Cataclysm-DDA/tree/3c13759cc459e454459437ee1f735ce6af021914/data/mods/sees_player_retro) for some of the tilesets.

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**Author:** ![Jonathan\_Henness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jonathan_henness/32/7950_2.png) [@Jonathan\_Henness](https://discourse.cataclysmdda.org/u/Jonathan_Henness)\
**Post date:** [May 22, 2021, 8:33pm UTC](https://discourse.cataclysmdda.org/t/how-to-give-mutations-appearances/26374/3 "2021-05-22T20:33:02Z")

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Thank you! I managed to figure out how to give the mutation an overlay so its working properly! I appreciate the assistance.
