# How to find a building for testing

**URL:** https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941
**Category:** The Bunker
**Created:** [December 15, 2018, 8:48pm UTC](https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941 "2018-12-15T20:48:31Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)
#### Post date: [December 15, 2018, 8:48pm UTC](https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941/1 "2018-12-15T20:48:31Z")

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I made a custom variant of the fire station (Using the game’s actual file for it) and I want to find it to see if it works, but first I need to find it. Ideally multiple times for extra verification.  
I believe that there is a way to spawn in buildings and such in the debug menu, but when I press ‘g’ for Map Editor it gives me an insanely massive list of stuff to place down with seemingly no option to search for what I want. Wish me luck finding the one thing I need among the 4881 options!  
Unless someone happen to have a better idea?

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### Author: ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)
#### Post date: [December 15, 2018, 11:03pm UTC](https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941/2 "2018-12-15T23:03:44Z")

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You actually want u, I think, for “Overmap editor”.  
You also select ‘4’ to reveal the entire overmap, find your building, and then do a long range teleport to get there.

Alternately, if you set up your building with `"occurrences": [1, 1]` for testing purposes only, then you could set up a starting scenario that has you start at that building.

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### Author: ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)
#### Post date: [December 15, 2018, 11:31pm UTC](https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941/3 "2018-12-15T23:31:01Z")

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Just gonna . . . quote myself. From that comment I left you not a day ago.

> [@More questions about contributing](https://discourse.cataclysmdda.org/t/more-questions-about-contributing/17920/6):
>
> You can force-spawn buildings by going in the debug menu, pressing ‘g’, then pressing ‘o’ and using ‘/’ to search for the name of what you’re trying to spawn. You can also view it in a natural way by using debug to reveal the map and then teleporting to the location.

This menu uses the id of the building, not the actual ‘name’. So, for the firehall, you’ll be searching for fire\_station. EDIT: This has a chance to spawn all possible layouts of the fire station, so you’ll want to increase the weight of your entry (to like 500000) so you can guarantee it’s the one that shows up while you’re testing.

This works for buildings that are only one map tile large (like the fire station). If you’re looking at a building that’s multiple tiles and you want to see them all glued together you’ll have to do as he said above. You can also search the map/teleportation menu using ‘/’.

The overmap editor has instructions above the map legend that are pretty straightforward. EDIT: I actually don’t know how the overmap editor works o\_o. So, maybe not as straightforward as I thought.

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### Author: ![redxlaser15](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/redxlaser15/32/1573_2.png) [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)
#### Post date: [December 15, 2018, 11:41pm UTC](https://discourse.cataclysmdda.org/t/how-to-find-a-building-for-testing/17941/4 "2018-12-15T23:41:05Z")

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@TheMurderUnicorn, you know, it’s always nice when my eye balls don’t skip text at random. If only I had actually noticed _everything_ you said. Thanks for all that.  
While I would have gotten the problem solved if I hadn’t made that stupid mistake I still learned some more stuff, so thanks for that @mlangsdorf and @TheMurderUnicorn!
