# How to disable prototype cyborgs in latest experimental build? (10838)

**URL:** <https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159>\
**Category:** The Bunker\
**Created:** [July 14, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159 "2020-07-14T16:43:20Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [July 14, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/1 "2020-07-14T16:43:20Z")

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It is my understanding that prototype cyborgs can be recruited via autodoc, but how are you supposed to disable them in the first place (making them inactive)? I can’t find any information about how to do this. Obviously the control laptop is out, so is the scrambler grenade (according to the item browser). Am I missing something obvious or is it just not currently possible to subdue a prototype cyborg? Are nonlethal takedowns even a thing in cdda? I have no idea.

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [July 14, 2020, 4:50pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/2 "2020-07-14T16:50:12Z")

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Use scrambler grenades, you can get them from hub01

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [July 14, 2020, 4:54pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/3 "2020-07-14T16:54:07Z")

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Oh, so they just can’t be crafted?

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [July 14, 2020, 4:56pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/4 "2020-07-14T16:56:36Z")

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Yes, they re not craftable but still exist and can be found in game.

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [July 14, 2020, 4:57pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/5 "2020-07-14T16:57:27Z")

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Oh, thank you. Is that the place with the intercom?

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [July 14, 2020, 4:58pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/6 "2020-07-14T16:58:39Z")

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Yes it is  
(here’s some more characters to pass the limit)

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**Author:** ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)\
**Post date:** [July 14, 2020, 6:20pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/7 "2020-07-14T18:20:28Z")

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There is a recipe to craft an EMP bomb, but it’s big and uses conventional explosives to generate the pulse instead of whatever quantum mechanical trickery is inside that little EMP grenade. Detonating it too close to your prototype cyborg may injure or kill him.

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [July 14, 2020, 8:19pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/8 "2020-07-14T20:19:21Z")

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!

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [July 14, 2020, 8:28pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/9 "2020-07-14T20:28:22Z")

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Show off.

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [July 14, 2020, 8:32pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/10 "2020-07-14T20:32:44Z")

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Is there a way to acquire a “# explosively pumped flux compression generator” other than by taking apart emp bombs?

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**Author:** ![Fris0uman](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fris0uman/32/8607_2.png) [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Post date:** [July 14, 2020, 9:14pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/11 "2020-07-14T21:14:50Z")

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I don’t know, but the emp bomb will just kill them.

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [July 15, 2020, 11:42pm UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/12 "2020-07-15T23:42:40Z")

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Yeah, the scrambler grenade description implies that any regular emp will just fry bots/borgs, and I have had those results with the emp CBM. Would be nice if you could find these in somewhere other than one very specific location, or could craft them with very rare materials. I don’t see a hub on my map so I’m out of luck for now.

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**Author:** ![games\_and\_glory](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/games_and_glory/32/9543_2.png) [@games\_and\_glory](https://discourse.cataclysmdda.org/u/games_and_glory)\
**Post date:** [August 1, 2020, 5:13am UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/13 "2020-08-01T05:13:56Z")

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finding hub01 can be an issue, one time I had already cleared multiple labs and hadn’t found hub01 so I decided to use debug menu to find it, It was 4 overmap tiles to the southwest of the start

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**Author:** ![Fload](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/fload/32/10988_2.png) [@Fload](https://discourse.cataclysmdda.org/u/Fload)\
**Post date:** [August 1, 2020, 11:52am UTC](https://discourse.cataclysmdda.org/t/how-to-disable-prototype-cyborgs-in-latest-experimental-build-10838/24159/14 "2020-08-01T11:52:09Z")

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It’s no big deal once you find one, and I don’t mind that you have to buy the grenades. It’s just a slight shame you have no chance of pulling off a borg rescue with the materials available to you inside a lab.

I’ve learned that they’re really not any preferable to a standard survivor, I think it takes longer to “fix” them than it would to simply augment a regular survivor from scratch. They would be a good source of armor augmentations early in the game though 😏, taking note of that for future reference.
